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    My analysis on the state of the game. A sad reality that we must address.

    Hmm... because I dont recall MO1 with the same rose tinted glasses as you do I am some kind of MO2 fanboy? Well then call me a fanboy. Because MO2 is objectively in a better state than MO1 was at this same point. Now that is not to say that MO2 has a LOT of issues still. The flagging...
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    Mortal Online 1 - Legacy

    The population was rapidly declining in MO1 at this point too. I watched my guild of an active 25 people drop to 3 and merge with another guild at that point. That guild had at launch close to 150 people and had dropped to 30.
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    My analysis on the state of the game. A sad reality that we must address.

    I agree with a lot of your assessment of the situation. While I dont agree with the continent size issue that is just because of the lack of people and well no real use for player towns. In MO1 the flagging system facilitated the use of player towns. Red players would live in their keeps...
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    Mortal Online 1 - Legacy

    I am comparing MO1 at the 4 month mark to MO2 at the 4 month mark... and well MO2 is far further along. Mo1 at the 4 month mark, the servers were still barely functional with a fraction of the population. If more than 40 people were in an area the node chugged along. Anytime any large group...
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    Mortal Online Legacy Server!

    That's hundreds....
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    Mortal Online 1 - Legacy

    I did have lunch when I wrote that, yes. It was good, 5$ biggie bag.
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    Balance for shields and armor suggestion

    Which is better than the Chronite Draconic Plate Veela meta we have now.
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    Balance for shields and armor suggestion

    I play as a Hybrid, I have had a hybrid since 2009 in Mo1. It has always been a balancing act with armor and magic. But setting strength as the primary attribute for a shield pretty much gives melee fighters who are all strength builds more armor at the expense of nothing. Not like single...
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    Mortal Online 1 - Legacy

    So... how is that different than paying a half million gold for a trinket or sword of the stars in MO1?
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    Balance for shields and armor suggestion

    Paladins = Hybrids Death Knights aka Dark Paladins = Hybrids Shamans/Druids (one in the same) = Basically animalist mages or elementalist... not really in game yet. Battlemage = Again.. basic mage hybrid. I mean Elmenster basically the wizard or mage most people think of was based off...
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    Horses

    Mongrel horses are the worst horses in the game. Second slowest, Second lowest HP Second lowest stam.
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    Balance for shields and armor suggestion

    Honestly if they doubled the stam drain on heavy armor it would probably solve more than it would break.
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    Balance for shields and armor suggestion

    Currently shields are just thrown on and have zero effect on your movement or armor weight. But is a shield not part of your armor? So would it not make sense to add the weight of shields to your armor weight. Change the name of "armor weight" to "Equipment Weight" . So if you want to...
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    help chat

    This game does not need a general chat so sweaty palms can hammer fist away on chat about how xxxxx is bad or how good they are or how alpha male they are. Leave General chat for theme park mmos like that failed one Lost World.
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    help chat

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    help chat

    No offense but.... if you didnt have the patience or the ability to figure things out like the several thousand people prior to you did.... well you were on the low end of that bell curve and didnt make the cut. Call me an elitist or a try hard, but help chat should only be for Haven, after...
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    Spiritism PvP suggested change

    I remember expelling quite a few people in MO1.
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    Hammers

    I mean you also should look into material rarity in the real world. I mean copper isnt uncommon but it isnt exactly common in some regions where iron is more common. But good quality iron ore may not be as common. The italian region wasn't known for high quality iron or, so sometimes the...
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    this game needs balance ?

    MO2.... Meta is speed, with a secondary in strength and con. So if you have 110+ dex you can out run most everyone else. 95+ Con and you can out distance them. 90str with bonus clades putting you over 110+ strength means no skill longbow archery. So the meta is Alvarin.
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    Spiritism PvP suggested change

    In MO1 there was a sort of "lock" system for spiritism. It was better in many ways.