Search results

  1. Amadman

    Non Full Loot PvP Server for Filthy Casuals please

    A core part of this game is that it is one world with one history. What ever is done in the game world connects to every single player of the game. If someone has a good or bad rep then it could be know across the whole game. Taking control of an area or resources effects everyone in the game...
  2. Amadman

    Starter Guide video

    Good to hear! Thank you!
  3. Amadman

    Possible bank issues

    I know it has been some time since I posted this. But it seems pretty relevant currently with the amount of players in game. I currently find myself getting blocked inside the bank pretty often. Especially if there are horses in there.
  4. Amadman

    Gameplay feedback - Stresstest Version

    A lot of good input. Here is one thing I would like to comment on: Knowledge in the game comes more from the player than from the character. If that makes any sense. A big part of the game is figuring out these things as a player. Having this knowledge can be powerful in the game. If all...
  5. Amadman

    Haven needs limits

    Agreed. Honestly I do not think Haven was much of a success. Its basically just a safe Fab with some popups and a few npcs handing out free skills. Its not even clear to new players what those npcs are even doing. I hope they can do much better before a release of any kind. It does seem to...
  6. Amadman

    Destroying items should take time

    This is also an issue on the flip side when someone kills a person and deletes all of their stuff. Sure I understand why someone wants to do it. But where is this stuff magically going? Hopefully the deconstruct system(or whatever they are calling it) addresses these situations some.
  7. Amadman

    Haven needs limits

    I think it is a good thing they are organizing groups in haven. Its has to be better than starting off alone. At least they have people to try and come together with. I believe these new groups are more likely to bring change than the old blood.
  8. Amadman

    Haven needs limits

    What if haven was a pre-character generation experience? Basically give them a generic dream like introduction to the game in haven before making a character. Then when they leave they make their character and their life in nave begins then. This would make more sense to players why their...
  9. Amadman

    If you dont get him here, try messaging him on their discord.

    If you dont get him here, try messaging him on their discord.
  10. Amadman

    Single Price (for early purchasers) Instead of Subscription

    I really don't think anyone could disagree that there is a large amount of players that are not able or willing to pay a sub. But SV believes that the number of players that will/do sub the game is enough to keep them going and developing. I think from their experience with the last game they...
  11. Amadman

    Looking for Crafting Material details.

    Read the book. And then read children skill books to raise it more. It works a little backwards when the skill gains are not as fast though. Then you can read the parent just enough to be able to read a child. And then read the children skills to get gains in both at the same time.
  12. Amadman

    Single Price (for early purchasers) Instead of Subscription

    The sub pretty much has to happen to pay for the developers to continue development. The one thing that many players have been pushing for though is some kind of sub token that can be purchased for cash and be a sellable in game item. This would allow players to purchase the token with real...
  13. Amadman

    Looking for Crafting Material details.

    In crafting it does effect results. All the items created have stats on them that you can compare with others. But trial and compare is how you can test things. Its not for everyone to do it for sure. But I will guarantee that many will put time in it to gain such knowledge over others...
  14. Amadman

    Two potential game issues related to PvP I've run into so far in stress test

    MO does have solo players even though it is a harder life. Guilds make it easier for sure. But they are not for everyone.
  15. Amadman

    Two potential game issues related to PvP I've run into so far in stress test

    I know it can be frustrating but as mentioned, this should be taken as a learning experience. Since you can be killed anywhere and any time in this game, You should never have more on you than you are willing to lose. And definitely should not be going afk with anything you can't afford to lose.
  16. Amadman

    Valheim sell over 4 million copies in just a few weeks.

    I am still bouncing between the two. I never expected Valheim to replace MO, though It did provided plenty of entertainment for the low one time price.
  17. Amadman

    New player here, looking for guidense

    It sounds like you are on the right track now :)
  18. Amadman

    Looking for Crafting Material details.

    Note that there are some nice guides in the guide sections of these forums that could help. Also you may be able to find old MO1 guides and such online that could help as well. For example...
  19. Amadman

    Looking for Crafting Material details.

    I will say that crushing an item does not get any benefits from adding additional materials. So it could be a good place for new players to start experimenting with extracting.
  20. Amadman

    Looking for Crafting Material details.

    Discovery and knowledge is a lot of what this game is about. Players spend lots of time experimenting with the different materials and testing them out. Spread sheets are often used to organize findings. Later in game more and more of this will become common knowledge. But players can often...