Yes, I was pretty sure when I read & heard about "open houses" that they would be specifically for this purpose (among others): unguarded caches, if desired.
I could add that this was discussed before in
https://mortalonline2.com/forums/threads/when-someone-is-using-the-integrated-voice-chat-add-a-small-sound-animation.2861/
and you might find some value in suggestions there.
The answer to this is that if it can be done, it will be done.
Relying on human coöperation outside of your own group is generally a mistake.
Something needs doing better, but I believe it's nodelines.
Probably the most important consideration is the first one you mention.
Also, the content that does not apply to MO* any longer can be retained as history for those who want to look it up (wikis excel at keeping histories of changes, after all).
Too much derailing from the OP, the heart of which is:
Those posts should be enough to make anyone's bullshit detector go off at 90 decibels. They're naming the game as responsible for what unnamed guilds do. If they had legitimate (provable) complaints, they'd name the guilds. They don't...
I found some old advice from @Herius for a similar problem in Mortal Online 1, as follows with some emphasis added:
"Nov 18, 2019
* * *
Herius
Quality Assurance Lead
Try go to your Mortal Online\mortalonline\UnrealEngine3\MortalGame\Config folder
and delete all .ini files that starts with...
It's the PvP version of fishing in a barrel, and analogous to leveling up one point at a time by killing rank one newbies in Shadowbane. You insult all other kinds of PvP by comparing killing newbies with them.