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  1. Emdash

    Am I the only one noticing terrible balance in the upcoming weapon abilities?

    dudes don't care anymore haha. I already explained how to fight zergs: make more pathways. If you are in an open field, you are in trouble, as it has always been, but if you can go up a mountain a little or climb, you can get away or at least get to the point where only the most skilled and...
  2. Emdash

    The Community Got the Mortal Online it Deserved

    It was better if you account for how much more polished MO2 is. Like, you say desync lag fest and that may be true, but the issue is either A. they didn't fix the desync lag fest and instead changed the game to make it too slow to desync as much or B. they did make progress toward the goal of...
  3. Emdash

    Adrenaline System Misses the Mark

    I think it's getting close to the level where it can't bleed any more haha. The dudes left are probably gonna stay regardless. I could get behind spins and animation hiding when you need a hit or as an opening, it would really add a different wrinkle to fights, but the fact that people end up...
  4. Emdash

    Henrik's Response to Thievery on Discord

    Meanwhile: https://steamcharts.com/app/1170950 :o
  5. Emdash

    Mental Health Care Month

    loggin in from my yacht haha
  6. Emdash

    Except, none of ur ideas make ppl want to play.

    Soul bound boosts need to go. Then there needs to be an engaging pick up and play loop and there needs to be an engaging long-term, TC loop. Both need to relate to each other. The idea of sandbox is that the sweaties will define the PvE, but the PvE has to be fun and not just getting stomped by...
  7. Emdash

    Reckoning Patch

    I'm still ready to be brought in as special gamefix expert, Henrik. Otherwise, burn baby burn.
  8. Emdash

    It's really this simple

    consider this: https://mortalonline2.com/forums/threads/mortal-reform-in-honor-of-possible-na-server.14361/
  9. Emdash

    The REAL issue with this game...

    Yea, but they conflated two things. The game is super frustrating / panic inducing / raises blood pressure etc, if you are playing right and not like stoned out of your mind haha. It's supposed to be that way. In that way, I see why people say only psychopaths are playing this game. It's not...
  10. Emdash

    Fix Earthquake Already

    Sometimes I put 'mortal online 2 pvp' into the youtube search bar. I saw this dude who had a lance out. He EQ'd someone off their mount and then fought them on foot. It's like what happened to this game rofl.
  11. Emdash

    The REAL issue with this game...

    They have to go back. https://media.tenor.com/0vI6knkuIr8AAAAM/donaldtrump-youhavetogoback.gif if they won't go back, it's over. Yea, there are still problems that need to be fixed, but there is so much that needs to go before I would ever consider playing again. It seems a lot of people feel...
  12. Emdash

    TC overhaul questions

    The issue with elementalism is they needed to make it so you have to prime an area ( think of elementalism as weather magic) and you have to get your guys in control of it. Elementalism would also be a great place to use multiple casters, like x spells require a certain amount of people to cast...
  13. Emdash

    The REAL issue with this game...

    This is a great line. The key was to make it so people were always 'winning' and 'losing,' but that it was bearable and that there were things going on on every level so you never got 'knocked out of the game.' But they just said if we let people keep their TC, they will never quit. WELL now we...
  14. Emdash

    remove TRINKETS, add in Siege/Donk/Molva/Lyk:

    I was a necro before MO1.
  15. Emdash

    The REAL issue with this game...

    another thing is you have to at least halve the steam charts, and maybe more because there were 4 slots before, and now there are 2 as well as there was a launcher. 500 concurrent in 2025 is PATHETIC. 750 was bad, too, but those who know math understand that 500 is a lot less.
  16. Emdash

    The REAL issue with this game...

    I am definitely team MO1, but there is shit in MO1 that I would never wanna experience again haha. That shit where you'd get stuck on a crack / rock and stay jumping while someone killed you was some of the ragiest shit. Getting stuck on trees and killed by mobs, also. I give SV credit for...
  17. Emdash

    remove TRINKETS, add in Siege/Donk/Molva/Lyk:

    bump, waylater.
  18. Emdash

    October Steam Chart Assessment:

    bump, reassessing. https://steamcharts.com/app/1170950
  19. Emdash

    The REAL issue with this game...

    That's the problem: a 'sandbox' is a video game, a MMO, but there is a backbone that is imposed by a themepark game. The idea of a sandbox is to let it create its own backbone. As time passes, things stand out, and even the players are like yo wat?? If you paint yourself into a corner and refuse...
  20. Emdash

    The REAL issue with this game...

    yea been saying that tho. I even spammed it in the discord. I finally left, defeated. There has to be some lootable end game content that isn't mastery or trinks. I mean, trinks are just too gamey. The percentages totally break the system (which was already kinda wonky as it is.) If you...