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  1. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I know you've done this before, but I think people change with time. I think we all kind of change our points of view a little based on the direction of the game. I would love to hear your outline for what would fix the game. I will read it and comment if you post it. I felt like MO was...
  2. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    I almost always like your premise, but what you infer from it is something I often disagree with. Your thesis is that esports and mmo don't mix, which I understand to mean that a highly competitive MMO is impossible. The thing is, that's not true. There is no line that says the melee combat has...
  3. Emdash

    Great Video about MO:

    Because people do not understand my points, here is a vid that explains stuff well, especially the grind part.
  4. Emdash

    "Hardcore PVP" Sandbox Theory Again (In "Short:")

    Easy to read; easy to plug into AI. When speaking to @fartbox I said something that I wanted to refine. I am a purist, so I want to break things down to the most simple 'blocks' required for a real sandbox. It is simple, to me, but maybe it won't make sense? Basically, I believe a hardcore...
  5. Emdash

    Here is some feedback...

    p sure they got a grant from Epic to do UE5 for testing servers. Dunno why they would get a govt grant unless they were studying sweatlord psychology. We need to get a grass roots campaign and show growth potential by reaching out to people who'd want to play a game 'like' MO if it wasn't so...
  6. Emdash

    Here is some feedback...

    There are many loyalists (like myself!) who are sitting on the sideline. We want to like the game, but we realize it is trash. They can't be staying afloat by normal means, their business decisions make no sense from that vantage point.
  7. Emdash

    Here is some feedback...

    Yea Mercy Mode should be a toggle lol. Like non lethal dmg. It has also occurred to me how many more times you have to hit shit over the course of your game time.
  8. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    They didn't want to make players dangerous due to 'terrorism,' to use your real world example. I think it all evens out, though. Or would. Siege windows set by the defender are really tough. People could knock down your house or something if they were pissed off at you. That's really the only...
  9. Emdash

    MO2 players selling XP boosts for in game money.

    I think you are wiling out w/ some of these terms: "Divergent gameplay." It's been years imo since SV listened to my feedback, man, and it's only gone downhill. There are many places where gold can get you something, there should be some places where it can't. Shud just make it so you can pay...
  10. Emdash

    MO2 players selling XP boosts for in game money.

    My input, sorry to vamp your vid bro.
  11. Emdash

    When will combat in this game not be vomit inducing?

    damn homie, in beta you was the man homie. I dunno, man. I argued w/ Tzone about whether macros would work or not, and I KNOW THEY WOULD. Spin macros are 'harder,' but feint macros? Ez. Spin macro would work if you were smart enough to use it facing the right way and at the right time. That...
  12. Emdash

    MO2 players selling XP boosts for in game money.

    do you think it's OK for other people to be able to boost your mastery. That is the essential question, even beyond everything else. There are other problems, but that is one to easily address. If you do, ah well, but I personally think that's bullshit.
  13. Emdash

    When will combat in this game not be vomit inducing?

    The problem with back is that MO cannot determine which way people are facing. I'd rather parry be a clutch thing. The fact parry gives you such an advantage is crazy, and the fact they added charge up feints is also crazy. I think they mean well, but lol.
  14. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    Wouldn't you rather have a game with those people instead of mobs, those to overcome, etc? It all evens out, it's just poor balancing. I mean, what about bandits or risars, what do you think they enjoy doing? I know people always come in with the 'don't compare reality to games,' and probably...
  15. Emdash

    MO2 players selling XP boosts for in game money.

    the issue is that people can boost their friends in mastery which a lot of people said "there is need for an end game grind," and with people boosting them, it's not end game grind, it's people using a set up to power level people's mastery. It's ridiculous. You shouldn't be able to gain mastery...
  16. Emdash

    MO2 players selling XP boosts for in game money.

    I'm glad you posted that this is happening. This is next level aids haha. Again, the selling is kinda wack, but knowing people can boost their buds is just infuriating. I thought you somehow meant they were bringing people on dungeon runs or something.
  17. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    they need a glorified second server. We can call it MALTIERULES server :D But really, put them side by side and watch what happens and which one is cleaner. I'll put my imagination of the system vs other people's. You can't have thoughts on a game that are rooted in "I need justice cuz people...
  18. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    Post an actual solution not: Solutions & Recommendations Clearly separated and robust justice mechanics to contain sociopathic playstyles. Recognition that an unregulated sandbox inevitably favors predatory playstyles. Encouraging genuine emergent community governance through robust tools—not...