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  1. Emdash

    Promised content

    I'm willing to accept trinks and guards if they re-introduce siege. It is just so far reaching. That is more important than full loot in this game, for real. There just can't be effective TC that you cannot contest at any time. You can build any time. You don't have to declare you are building...
  2. Emdash

    Promised content

    dudes need to be patient, that is true, but they also need to demand a worthwhile direction for all. Everyone wants stuff, but they all want slightly different things. People need to get together and say we want THIS next and we are gonna talk about it until it happens. Like say thievery. SV...
  3. Emdash

    How Weight Lock Put the Final Nail in Cooking:

    I did not realize weight lock was both up and down. WHAT? What is the point of cooking now if you are not making heal over time food? Mana food? Dunno. Without a deep reserve system, cooking, as it is designed (which is efficiently replenishing reserves per hunger,) is the most useless...
  4. Emdash

    INTO THE VAULT: 150

    Why not make it so you can 'load your character up' with regs, with food, and with arrows? It will not be in your inventory, but rather on your person until you run out (or die, then it can be looted into another person's person.) With arrows, you can have one quiver of like 100 and then have to...
  5. Emdash

    Promised content

    I think the problem with SV is that they get all smug when they do something and are like aha, and they don't foresee the drop off. They lack prediction power. So, like with this patch, instead of thinking about how to maximize what they began to add, they just were like well that's that! And...
  6. Emdash

    Add slavery skill

    loooooooooooooooool
  7. Emdash

    More Thoughts on Retention:

    I continue to see people in Haven. It waxes and wanes, but for a game with such a low pop, seeing the same people in haven running around and doing their thing is significant. These people need to be engaged! I would love to see a way to pay new players in clade, both from cities and from...
  8. Emdash

    Add slavery skill

    I was thinking that's the one thing MO needs: slavery. Then they could add boats. AIYE.
  9. Emdash

    The Revolution Begins:

    it's not OK! I saw you in DULI. I think the game needs more professions, for sure. They need so many things.
  10. Emdash

    Tasks to Empower / Utilize New Players:

    oo, actually make it like DYNAMIC DAILIES where shit pops up like deliver sab powder to Bakti and only a few people can get the reward per day. Like world dailies. THEY SHOULD PAY ME.
  11. Emdash

    Tasks to Empower / Utilize New Players:

    The game is very top heavy, and it really does matter. I'd like to see tasks to mine ore, and you'd hope people would eventually sell some and drive down the ridiculous price of metals. In each town, there are essential materials like COAL / COKE and some cities are further away from it...
  12. Emdash

    The Revolution Begins:

    SV really should include a survey on trinkets in their game. Just be like "Do you like the way trinkets are implemented?" or something simple, if they are gonna ask questions like "DO U WANT DUNGI TO BE OPEN PVP?!" No nuance, just a flat answer. If a good amount of people say they don't, then...
  13. Emdash

    Game Abandoned

    yaboy is playing. I see people around, a lot of nubs. All the nubs are in vendor gear. There is no appropriate shit for them to buy. Ore is fucking like 20g a stack. They could fix that by putting freaking ORE TASKS WOW. Mainly, they need to find a way to hold onto these people. Most of them...
  14. Emdash

    Problems in old services.

    If you have a free month, it seems worth it. I can only imagine population decline from here on out.
  15. Emdash

    Problems in old services.

    you playing??
  16. Emdash

    Quality Survey – August 2025

    It is funny how it seems more fair or interesting to people to have their towns griefed by mobs and not players haha. just saying!
  17. Emdash

    Immersive In-Game Lore, Story, and Quest Design for a Believable World

    If only they could find a way to reward players for creating content. Most people don't wanna go out and lead an adventure or w/e because they are focused on their own gains or maybe their guild's gains. A game that relies so much on players must offer rewards beyond the game-specific...
  18. Emdash

    The Revolution Begins:

    "Fix the Gear Gap Right now, PvP balance is dominated by rare, high-stat trinkets and orbs. A vet can deal 30–50% more damage than a new player purely because of gear. That’s not skill — it’s an economic wall. " :o 2. Close the Level & Mastery Gap Even in equal steel armor, a new player stands...
  19. Emdash

    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    perro I have a diff PoV cuz I'm not slogging thru the test phase, but I think that they need some time to adjust. I think that being able to 'have' to use them still matters. It's like a timer. They might need to adjust range, but making it so that getting in and out matters again is pretty...