The game is very top heavy, and it really does matter.
I'd like to see tasks to mine ore, and you'd hope people would eventually sell some and drive down the ridiculous price of metals.
In each town, there are essential materials like COAL / COKE and some cities are further away from it. There need to be tasks to take resources to a certain town. If people wanna keep them, they can, but they can also sell them.
People need to be moving mats. People need to be gathering and mining.
Taming horses (is there one already?), mining, transporting. Like look at how there is a sea dew task. Imagine how much sea dew would be worth if A. there wasn't a task and B. it wasn't RIGHT OUTSIDE of duli. Well, there are a bunch of mats like that which players can make money from, but they should be rewarded with clade / money / and the ability to use and sell.
So, instead of a parcel, make it be like transport, and have it be like... transport sab powder to BAKTI, and give a good reward. Make sense eyy?
I'd like to see tasks to mine ore, and you'd hope people would eventually sell some and drive down the ridiculous price of metals.
In each town, there are essential materials like COAL / COKE and some cities are further away from it. There need to be tasks to take resources to a certain town. If people wanna keep them, they can, but they can also sell them.
People need to be moving mats. People need to be gathering and mining.
Taming horses (is there one already?), mining, transporting. Like look at how there is a sea dew task. Imagine how much sea dew would be worth if A. there wasn't a task and B. it wasn't RIGHT OUTSIDE of duli. Well, there are a bunch of mats like that which players can make money from, but they should be rewarded with clade / money / and the ability to use and sell.
So, instead of a parcel, make it be like transport, and have it be like... transport sab powder to BAKTI, and give a good reward. Make sense eyy?