Removal of subscription [POLL]

What would happen with the player base if the subscription got removed?

  • It would increase by some

    Votes: 8 32.0%
  • It would double

    Votes: 5 20.0%
  • It would more than double

    Votes: 7 28.0%
  • It would get smaller

    Votes: 5 20.0%

  • Total voters
    25

MortalEnjoyer42069

Active member
May 4, 2024
204
89
28
The number of players with subscription is much higher than the number of visible players in the steam charts: First, nobody is playing 24/7, means the number of playing account is at least a factor of 10 higher than the numbers in the steam charts. And second, the steam charts are displaying the public steam accounts only. Steam accounts set to private are not displayed. In our guild about 70% of all players are using a private account.
You're right. I'm just an idiot. Everyone's profile is private and MO2 has 10,000 people subbed on Epic. GOD IM STUPID1765513004018.png
 
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Dalam

Member
Dec 5, 2022
37
16
8
This game has another interesting revenue model, in that you can buy the game and play it for free forever, but you have the option of buying premium status which increases your XP gain and daily Grace on login. The higher tier premium options include Plot Tokens which allow you to own and maintain one plot of land per token for one month. The game also allows you to own one Grace Plot which is paid entirely using Grace.
I play that game. It's literally buy to play. You also get a plot per month you can easily earn in game.


Here's another Wurm Online:
Small sub (otherwise capped). If your sub runs out crafting and such is brought down to irrelevant levels however you retain the ability to sail ships, ride horses, ride carts etc.
Then all the money in game, even when you get it from game actions is bought by players. Allows some people with little time to buy money (for deeds trade, etc). Allows others to earn it through grind.
Sounds very P2W right? Well it works. A lot of people wouldn't have been playing if this wasn't an option. Also earning money has some weight to it.

MO2? I'd like the option to be able to login and keep my stuff when I'm not actively playing, or just look around. RIght now I have a sub for playing once per mon th. But then again it's an honest monetization. The old pay sub play game from my childhood (except runescape which allowed you to play free to a point).
 
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Gnidex

Active member
Feb 2, 2022
382
220
43
I play that game. It's literally buy to play. You also get a plot per month you can easily earn in game.


Here's another Wurm Online:
Small sub (otherwise capped). If your sub runs out crafting and such is brought down to irrelevant levels however you retain the ability to sail ships, ride horses, ride carts etc.
Then all the money in game, even when you get it from game actions is bought by players. Allows some people with little time to buy money (for deeds trade, etc). Allows others to earn it through grind.
Sounds very P2W right? Well it works. A lot of people wouldn't have been playing if this wasn't an option. Also earning money has some weight to it.

MO2? I'd like the option to be able to login and keep my stuff when I'm not actively playing, or just look around. RIght now I have a sub for playing once per mon th. But then again it's an honest monetization. The old pay sub play game from my childhood (except runescape which allowed you to play free to a point).
This approach of a free game with an optional premium sub that gives you bonuses (50% more drops, skillcap raised to full and etc...) is the best modern way to monetize MMOs.

But these geniuses at SV make you pay a 40€ box price first AND an additional sub on top. No wonder nobody plays anymore.
 

finegamingconnoisseur

Well-known member
May 29, 2020
1,263
1,622
113
www.youtube.com
You're right. I'm just an idiot. Everyone's profile is private and MO2 has 10,000 people subbed on Epic. GOD IM STUPIDView attachment 6754
What @Xunila is trying to say is that the numbers on Steam charts don't tell the full story. It only shows those with their Steam profiles set to public. Those set to private and Epic accounts are not shown.

I think everyone here acknowledges that the real actual numbers are much lower than what they were at launch, but using Steam charts to paint a picture of the player population is not entirely accurate.
 
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ElPerro

Well-known member
Jun 9, 2020
730
833
93
What @Xunila is trying to say is that the numbers on Steam charts don't tell the full story. It only shows those with their Steam profiles set to public. Those set to private and Epic accounts are not shown.

I think everyone here acknowledges that the real actual numbers are much lower than what they were at launch, but using Steam charts to paint a picture of the player population is not entirely accurate.
Sorry mate but this is cope.

People were saying the same shit in MO1 and we saw how that ended.
 
Last edited:
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