Recent content by Woody

  1. Woody

    Territory control overhaul

    If I could pin this I would haha
  2. Woody

    Territory control overhaul

    I had the same thought, where temporary "camps" feel like something that could go alongside a static system and give some benefit to roaming groups such as temporary storage etc.
  3. Woody

    Territory control overhaul

    added tl;dr to wall of text
  4. Woody

    Territory control overhaul

    Summary (tl;dr) This suggestions outlines an overhaul of the Territory Control (TC) and housing systems to improve structure, gameplay incentives, and regional identity. It begins by removing all existing TC assets, refunding player investments, and preserving house inventories for future use...
  5. Woody

    Looting sieged houses concerns

    I understand the protection afforded to the owner for destroyed houses but having to wait exactly X hours to come back and check whether you can now loot it as the non-house owner doesn't sound fun. I know the design intent is for sieging not to be about the loot and for the game to not function...
  6. Woody

    Management Profession Skill & TC

    This. More interlinked or utility to skills that are 1 dimensional is important for build variety.
  7. Woody

    Global murdercounts?

    As far as we know, it was limited by the node infrastructure as to why you couldn't report murders previously, e.g. Mohki/Sausage Lake nodeline even though the town and where you died was very close. They've now fixed this and as a result, you can report globally. That said, the murder system...
  8. Woody

    House upkeep

    Bump
  9. Woody

    Murder counts & Priest suggestion

    What part of this is complicated specifically? For the most part the restrictions are removed and changed to penalties for murderers and the impact of killing blue players in a lawful area is placed on rep when it comes to town access and priest usage. What does losing 5 rep vs 1 try to solve...
  10. Woody

    Murder counts & Priest suggestion

    Bump Exactly. By detaching priests from MC and applying them to Rep, you naturally encourage a preferred nation/allegiance to a specific nation if you want to play one side or the other.
  11. Woody

    Fix bounty hunting = crim system fixed.

    What stops friends just putting their murderer friends on their license and farming them in the system you've described. You need to consider ways to mitigate against this issue for any kind of bounty hunting system to work.
  12. Woody

    House upkeep

    Change house/stronghold upkeep to be resource based. Use gold for taxes with the release of TC. Make better quality Wood, Stone, Metals contribute more to the upkeep per unit. Allow players to set a % of these resources to be used to passively repair damaged buildings, after a period of time...
  13. Woody

    Making Tower Shields more heavy is not enogh to properly balance them

    I think the most obvious improvement to this system (outside of reducing the shields size and increasing weights/adding str requirements) is a secondary durability stat that is reduced by receiving equipment hits. E.g. basic scenario, shield has 100 of this value and each equipment hit reduces...
  14. Woody

    Wishlist changes: combat, builds & equipment

    - Change equipment slots to be slot based rather than static left and right hand combos. Allow a back slot, belt slot and arrow slot (still 3 as is now). Let players swap between these quickly. Add an equip timer/animation/penalty (like armor) for swapping equipment out to disincentivise doing...
  15. Woody

    About Armor Penalties

    Jackdstripper is pretty spot on in their observation here and why it's probably in a very healthy place as it is. Any major tweak to armor penalties now could shift armor usage into a worse place. I'd prefer however that they normalise stamina regen across the board (like they have already been...