The Subject: Alvarin
This series of feedback posts are collectively meant to be easily digestible, 5 steps or less processes to fix the respective system of Mortal Online 2 being critiqued.
t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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The Steps
- Remove Alvarin Sight, and while you're at it remove the similar Celaeno creature ability. Wallhacks have no place in an immersive game, and they invalidate stealth gameplay.
- Normalize speed between the fastest Veela and the slowest viable character such as a Stout Thursar Kallard, accounting for Weight, Trinkets, Combat Abilities, Clade, and Mastery. The fastest Alvarin should be fast enough to gain distance, but not fast enough to create it trivially when already in melee range.
- Remove armor piercing from Runner's High for Bows specifically. The existence of this functionality on ranged weapons makes foot archers on all other races nonviable, and it is not within the scope of the original intention behind the change to bridge the melee Damage Bonus gap.
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The Index
Alvarin
Clade & Mastery
Combat Abilities
Crafting
Haven
Housing & Territory Control
Invasions & Reckoning
Melee Combat
Potions & Food
Random Spawns & Dynamic Events
Reputation & Murder
Siege Declarations & Siege Windows
Sieges & Manganons
Skills
Tasks
Travel
Trinkets
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