Systems and content long demanded but non-existent:
1) Fletching
2) Enchanting (or some kind of normalized way for people to access essence orbs without being in a zerg or engaging in RMT)
3) Thievery (this seems to be abandoned entirely)
4) Breeding
5) Jewelcrafting (instead of creating a fun system like this, SV just buffed all of the low tier rings)
6) Tindrem Docks
7) City NPCs to increase immersion
8) Lore/world building content (could be tied to 7)
9) Woodcutting/Mining tasks
10) Risar invasion
I figured I'd stop at 10, but this list could be much longer. Any one of these would be better for the game than splitting an 600-800 pop game's playerbase in half. Sucks to think that time that could be spent developing any of these things is being lost to Sarducca, which will almost certainly kill the game for good when it releases.
1) Fletching
2) Enchanting (or some kind of normalized way for people to access essence orbs without being in a zerg or engaging in RMT)
3) Thievery (this seems to be abandoned entirely)
4) Breeding
5) Jewelcrafting (instead of creating a fun system like this, SV just buffed all of the low tier rings)
6) Tindrem Docks
7) City NPCs to increase immersion
8) Lore/world building content (could be tied to 7)
9) Woodcutting/Mining tasks
10) Risar invasion
I figured I'd stop at 10, but this list could be much longer. Any one of these would be better for the game than splitting an 600-800 pop game's playerbase in half. Sucks to think that time that could be spent developing any of these things is being lost to Sarducca, which will almost certainly kill the game for good when it releases.
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