First; How dare you suggest i'm blue. I've murdered hundreds of people, and i play with zero rep in tindremic provinces.Dude, thats a complete crappy idea !
Why do you kill another player ? The answer is : To obtain his resources, their stuff... You dont kill other players on a full loot game just for the sake of it... you kill FOR THE LOOT !
If I cannot bank on a nearby town, how the heck am I going to loot them ?
So, you suggest I travel, for example, to Tindrem... Kill like 3 people over there, and then head all the way back to Kranesh just to drop loot at Bank...and then return to Tindrem to kill one other player, and then go back again to Kranesh to loot ?
Maybe I decide to kill people in Morin Khor... I kill 2 people there, and then I need to head ALL THE GOD DAMN WAY BACK to Kranesh to drop the loot...and then I travel again to Morin Kor...and so on ?
The stupidest thing ever !
Whats the problem in waiting for the criminal timer, go inside a town and BANK, and then leave ?
How lame it is to prevent reds from coming to towns...
People may GANK the reds if they go to town... just make it so that if someone heals the Red inside town, they go GRAY... Simple to FIX !
Dont need to destroy the gameplay 100% just to prevent some rare reds that keep attacking people inside towns with mages healing them without going crim...
This was supposed to be a HARDCORE GAME... Stop trying to make players life easier, god damn it !
Theres not even THIEVERY... You blues should be happy already.
Screw this reputation crap change... And screw all the guards ideas everywhere, guards guards guards everywhere, even outside towns,..,., HOW I HATE THIS.. Argh.
I Miss february 2022.... MO2 was GREAT on those times.
Today its almost a big Trammel. No wonder why the game is so empty.
Second, the point is this: right now, you have a lot of fence sitters, who like to murder people but are still blue.
Why is that a problem? Because the blue label becomes pointless.
If i see a blue name, i have no idea if they're going to attack or not. With this change, i could pretty safely bet they would not attack.
You could argue this makes the game less dynamic, as it gives you less to think about; and i agree. But when i look from a beginner's perspective, i can see why this distinction becomes helpful. It lets them know who they can potentially trust.
Also, if your issue is distance travelled, don't play in areas where you have to travel far? "But then i won't be able to go to those area!"; build a house. Store your stuff. Transport it. Yes, it will be more difficult, that is the consequence.
ALSO; you still have the other province. So.. You're not completely locked out.
Even from an immersion standpoint, it doesn't really make sense that murderers are commonplace on the streets. Not saying it has to be super realistic, obviously.. But WHO are the good guys? The blue label as it is currently isn't enough.
This change makes it very obvious who the nice players are; who the bad players are.
I say this from a position of being fine with the way it currently is, but i also don't really care if they change it. I just don't think it is all bad.. Just a lot of fake reds who can't handle a little difficulty.
I'm just surprised people are so averse to a little extra challenge; you'll actually find it is quite fun playing with no rep. You have to really know the game to do it well. Once your rep is gone, you'll be free to murder indiscriminately also.. It is actually just a shackle, and this change will set you free. You'll enjoy it when you don't have to think about rep anymore.