I encourage all people to read my social roles post and imagine the game built from the ground up with players tied to towns/areas opposed to guild tag. That being said...
I was going to sub, but I just can't do it atm. Why? The grind is awful. I am going to try to explain why it needs to change before new players are going to play the game!
Imagine you create a character and log in from Haven:
You are faced with a grind to finish out your clade tree to use those 'cool new skills' that are being balanced.
You are then faced with grind into mastery.
You are then faced with task grind to get enough tokens to use more 'cool new skills' that are necessary to play. You have to go town to town to even find the skills you want. WHAT
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Pause and reflect
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Then, we have magic spec, lore spec, trinket grind. You have to get mats to build your TC, you have to get mats to gear your character, you have to get get gold to unlock mastery trees or unspec your mastery gifts if you chose the wrong ones.
There is always going to be a level of grind in the game, but it is completely based on a veteran player who does all daily tasks every day imo. That's not SANDBOX. That is cancer to new players.
I propose:
Start at mastery 1 out of haven. Give people all their clade points once they clear Haven. Make clade respec FREE from the 15% garbage.
Make it so mastery trees don't cost money and that it doesn't cost money to respec, or give the ability to pull a whole tree for x amount of gold.
Make it so you can get YOUR FUCKING COMBAT SKILLS anywhere and it shouldn't cost some currency you have to get by looping bandit tasks.
All magic scrolls, armor books, weapon books, beast mastery lore etc available from vendors. Price could be high for some, but it should be lower than people list them on broker. Having VALUE and have something be completely exclusive are not the same.
If you want to put them in a crazy spot like a red town or hermit OK, but should be available somewhere. Gating that shit by random drop chance is just bad mojo.
That should just be step 1 of making a game that people actually want to play after installing. The idea that you see some shit and play hundreds of hours based on the dream of maybe attaining it is a 'regular mmo' thing. Even making OGH if you have access to crater (and book lool) is way easier than all this other shit.
ANTI ZERG starts by not letting zergs obtain all of the good content and decide who can have it.
I was going to sub, but I just can't do it atm. Why? The grind is awful. I am going to try to explain why it needs to change before new players are going to play the game!
Imagine you create a character and log in from Haven:
You are faced with a grind to finish out your clade tree to use those 'cool new skills' that are being balanced.
You are then faced with grind into mastery.
You are then faced with task grind to get enough tokens to use more 'cool new skills' that are necessary to play. You have to go town to town to even find the skills you want. WHAT
____
Pause and reflect
____
Then, we have magic spec, lore spec, trinket grind. You have to get mats to build your TC, you have to get mats to gear your character, you have to get get gold to unlock mastery trees or unspec your mastery gifts if you chose the wrong ones.
There is always going to be a level of grind in the game, but it is completely based on a veteran player who does all daily tasks every day imo. That's not SANDBOX. That is cancer to new players.
I propose:
Start at mastery 1 out of haven. Give people all their clade points once they clear Haven. Make clade respec FREE from the 15% garbage.
Make it so mastery trees don't cost money and that it doesn't cost money to respec, or give the ability to pull a whole tree for x amount of gold.
Make it so you can get YOUR FUCKING COMBAT SKILLS anywhere and it shouldn't cost some currency you have to get by looping bandit tasks.
All magic scrolls, armor books, weapon books, beast mastery lore etc available from vendors. Price could be high for some, but it should be lower than people list them on broker. Having VALUE and have something be completely exclusive are not the same.
If you want to put them in a crazy spot like a red town or hermit OK, but should be available somewhere. Gating that shit by random drop chance is just bad mojo.
That should just be step 1 of making a game that people actually want to play after installing. The idea that you see some shit and play hundreds of hours based on the dream of maybe attaining it is a 'regular mmo' thing. Even making OGH if you have access to crater (and book lool) is way easier than all this other shit.
ANTI ZERG starts by not letting zergs obtain all of the good content and decide who can have it.
