Latest activity

  • MortalEnjoyer42069
    Spot on analysis. There are a lot of things like this in MO2 (Swords, 1H hammers, Earthquake, most magic, etc), but since this is...
  • MortalEnjoyer42069
    Humans gravitate to what is easy over what is difficult when stakes are at play; in MO2, this is ego and loot. It is in our nature. In...
  • Robmo
    Hotfix 2.3.0.47 Fixes Reduce game stalls when opening and closing a bank with many items. Items now appear in the UI over multiple...
  • Robmo
    Optimizations Optimized level streaming. Cleaned up and re-wrote server code to improve performance. The loading of bank items has been...
  • Robmo
    VOIP Our voice over ip (VOIP) has been rebuilt so that it plays audio using Unreal Engine 5’s audio mix instead of a separate audio...
  • Emdash
    Emdash replied to the thread Armor normalization.
    ye, it's diff, but I really think the change was trash. I hope they do fix it. I am cool with everything being viable. There were def...
  • Emdash
    My only ingame experience with SALLY was when we were riding around Duli cuz someone wanted to show me something (someone who has since...
  • S
    Fixed issue where spawning from an ether portal and dying to guards instantly would cause you to not lose spirit boxes. This change...
  • S
    Humans gravitate to what is easy over what is difficult when stakes are at play; in MO2, this is ego and loot. It is in our nature. In...
  • S
    Sally replied to the thread Spheres..
    Okay, first and foremost... You need to edit this post better; this was not good to read. Mages SHOULD die when someone gets close. If...
  • Eskaldar
    Eskaldar posted the thread Spheres. in Feedback/ Suggestions.
    Suggestion 3. Spheres. My proposal requires a preliminary analysis of the current situation with mages and a little more. By introducing...
  • Emdash
    Emdash replied to the thread Armor normalization.
    also, we TRYIN TO MAKE THE GAME GOOD. If you want to use that argument, you should stop suggesting shit cuz you already gave up. I...
  • Emdash
    Emdash replied to the thread Armor normalization.
    They don't need to be extreme, just different. Like MOEnjoyer said, I mean... addressing magic damage, offering either weak spot resist...
  • MortalEnjoyer42069
    MortalEnjoyer42069 replied to the thread Armor normalization.
    I don't know how you can say that about armor. Armor in this game is a joke, even oghmium tier levels you're still going to die in...
  • Emdash
    Emdash replied to the thread Armor normalization.
    I dunno why you keep talking about my way. I was looking at the way it was and saying it seems obvious they were trying to make sets...