Here are a bunch of random QoL and other ideas I've had:
- Start new characters with 50 Resting - downtime for new players, especially those not used to more hardcore mmos, is too high, in the very beginning.
Add total weight to pet bags, i.e. 550/600kg- Add description of the spell to the spell scroll, including the skill level change of the spell.
- On the skills list, add an indicator if it is primary or secondary, without having to click on it to see the extra info
- On the skills list, add an indicator for the lock/+/- status on the list, without having to click on it
- When someone is typing into chat, where their speaker icon is on their player healthbar frame, add an indicator, such as "..." to show that they are typing (this will help with people who try to talk to people with voice, but don't realize the person is replying in local, which happens to me multiple times a day when I can't play with my mic on)
- Add bulletin boards or something to houses, so people can leave you messages
- Add a confirmation for when picking up a house item
- Give GMs tools to increase house height (mine got lowered with a patch and now a rock clips through the floor )
- Show number of items you have on the broker and a total of the number of orders you can place. Example, if I can place 20 orders, and have 12 on the broker, in the corner of the broker window, show 12/20 orders
- Separate tab for Whispers
- Separate tab for Guild Chat
- Just let us create our own chat tabs like most other mmos
- Spellbooks should probably go into an equipment slot for them, especially once bonuses from book type exist (this will hurt people who are using more than 1 book currently)
- Timestamps in chat
- Tell a player if they are processing a resource but they don't have the lores to extract it. For example if you don't have Ironbone lore and butcher a Razorback, it could say "You suspect you could get more out of this with the proper knowledge" or something
- If you are not in a guild and press O, default to the Friends tab
- If you only have one pet and press P, default to the active Pet tab
- Relabel "Thirst" as "Potion Thirst"
- Add the guild name to the lifebar nameplate
- Show a cooldown on bandages (I imagine this isn't done because it isn't a skill that is being used, but instead an item that is being used -- if this is the case, maybe add a debuff icon to the player, i.e. can't be bandaged for x seconds)
- Add resource gathering titles (I need a title for collecting billions of wood plz)
- Add ability to edit order price without taking order down. Can add a fee to change, if necessary.
- Add primary action skill to increase carry weight similar to armor training (not sure what the implications of this would be, but sounds convenient)
- Add alerts that a pet is very hungry before it starts taking damage
- Add alerts that a pet is low on loyalty and decreasing (edit: or better yet, make it behave a little differently. making more noise etc)
- When dragging an item over another item, show the tooltip for the destination item (this is for when you try to stack things that have the same icon but they're actually different items and then you just swap their locations, like food)
- Add walls that are off center from placement (see post in this thread: https://www.mortalonline2.com/forum...of-life-and-other-suggestions.9813/post-82103
- Make it so mounted horses can just eat plants without picking them. I.e. you ride a horse up to steppe nettle and it will eat it (This idea from Kenzorth on his stream)
- Different icons for arrows
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