The "never stopping creating" content"" killed MO1. Nobody wanted a themepark of placeholder bullshit, they were told this but they didn't care about anything because the agenda was to "make" content for MO2.They haven't been dedicating time to fixing things for 6 months, they have been dealing with server optimisation and creating new content for the current roadmap about to end.
If the developers are allowed to focus completely on bug fixing and polish I have no doubt we will see great results in a short period of time.
That means the art team can focus on polishing things as well, working on the new points of interest and redoing some of the less aesthetically pleasing areas of Myrland, bringing everything up to a good standard.
This opportunity to go back and fix things is extremely rare in game development, as most companies get stuck thinking that if they don't always work on new content they'll die, but it's a trap because if you fix the game then more new players will stick around and there's hardly a shortage of people trying the game.
If the core game is fixed, they can then focus on adding new content without worrying about dedicating dev time each sprint to fixing annoying legacy bugs because there hopefully won't be any. That means more time to focus on making the current patch good, which means less bugs being introduced to the live game.
It's a win-win, except for the impatient people who would rather the game stay broken if it means they get their favourite content sooner.
It's the only choice for the game's health long term and I'm over the moon that they're actually doing it.
Piling up layers and layers of incomplete content that most of it never made sense, why invest time and effort on incomplete systems we won't ever know, but it's the same now, name 5 features that seem complete.
Idk about you, but when i do anything i do it 100% so i don't have to come back and re-do again the same shit, maybe i have to go back and check some particular things but i wouldn't have to do 50% remaining cuz i didn't do it well the first time, thats optimizing resources.
Then a question emerges, is that placeholder content intentionally made like that as a scam resource or they actually lack the structure and professionals involved to produce good stuff.
Anyways it's wrong and as long as it aint addressed the game will continue to go down the toilette.