Will there be graveyards?

Grudge Bringer

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May 28, 2020
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Graveyards where one of my favorite things in MO1. Low level mobs and PKs roaming the mists. This gonna be a thing in MO2?
 

Eldrath

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Jun 18, 2020
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the Jungle. Meditating on things to come.
I think moving "graveyards" would be better. Concentrating all noob farming in one area is not a good idea.

Have necromancers walk the lands, creating areas of mist and potent magic, the dead rise and players come to clear the corruption.
 
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ThaBadMan

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May 28, 2020
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Norway
I imagine graveyards will be in Haven as noob tutorial.
Once a player travels to Myrland the player should have sufficient knowledge of the game and how to continue on.

Hopefully Haven will be good enough for totally new players.
 

bbihah

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Jul 10, 2020
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I imagine graveyards will be in Haven as noob tutorial.
Once a player travels to Myrland the player should have sufficient knowledge of the game and how to continue on.

Hopefully Haven will be good enough for totally new players.
I agree with this. There could still be undead themed dungeons though. Don't need a graveyard in every city for newbies to farm.

The mobs in the dungeon should be harder, or/and in even greater numbers than the haven graveyards, with mechanics similar to that of whatever the mobs have in Haven.
 

Grudge Bringer

Active member
May 28, 2020
205
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I think moving "graveyards" would be better. Concentrating all noob farming in one area is not a good idea.

Have necromancers walk the lands, creating areas of mist and potent magic, the dead rise and players come to clear the corruption.
Why not both! *Holds taco*
 

Eldrath

Well-known member
Jun 18, 2020
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the Jungle. Meditating on things to come.
200 years have passed. Maybe the people of Nave have learned not put their violent undead right next to their towns. Doesn´t make a whole lot of sense.

You can have both, but I think the static ones should not be catering towards noobs.

I know that slaying noobs in the GY was a big part of many players playtime, but I don´t think it healthy. If you want to kill noobs you should go through the trouble of hunting them down.
 

barcode

Well-known member
Jun 2, 2020
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i dont mind a new-player friendly area for pve near each of the towns but the problem is new players quickly outgrow this area. skeletons which provide no challenge whatsoever to a brand new spawned in toon dont keep you engaged for long. Within a few hours of play you can max your stats and a basic melee skill to the point where you're doing more or less top tier damage.

add to this the fact that getting medium quality gear (scale armor, stone or maybe cuprum weapons, or a bow and a donkey for MA) takes next to no time as well and you have eliminated any progression curve for non-endgame pve and the starter graveyard holds no interest (except for pvp/griefing).

-barcode
 

Bernfred

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Sep 12, 2020
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i think everything is good which fills the world and i love graveyards. you can make beginner and end level graveyards where you fight against ghosts too. remember to check the graveyard to farm some noobs!
 
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