Look at literally everything on the list.
Nothing on that list largely negatively impacts how another player may play the game in any significant way that other skills don't already do.
You look at all the magic schools, and nothing there is really any different from what mages can already do, more or less.. Just different ways of doing damage or defending oneself.
Thievery however? Thievery makes a BIG change to the way people have to play. Now, the area people thought was safe is no longer as safe.
Now, most people are selfish.
Do you think people will vote to make the game MORE difficult for themselves if they never intend to play thief???
EVERYONE who does not want to play as a thief has a vested interest in making sure thievery is NOT in the game.
Why?
Because that makes the game more difficult for them.
This is why thievery HAS to be exempted from the vote.
It is the ONLY thing on the list that people who will never play thief will actively vote against because it will make their time in the game more difficult.
You have to understand PEOPLE ARE SELFISH. They DO NOT CARE what is good for the game. They just want it to be easier for themselves. Put Thievery at the front of the queue, it needs to be in your game. Do not let these soft annoying people soil your game with these selfish opinions that do not think outside of themselves. The game is better with the thief dynamic. Your game literally has NO rogue class, a key archtype in medieval fantasy. You need to put this playstyle in the game, or it just feels incomplete and limited.
There are genres built on this style of play, that means it is in high demand. You are missing out on a HUGE audience by not implementing a style of play that relies on subterfuge.
Nothing on that list largely negatively impacts how another player may play the game in any significant way that other skills don't already do.
You look at all the magic schools, and nothing there is really any different from what mages can already do, more or less.. Just different ways of doing damage or defending oneself.
Thievery however? Thievery makes a BIG change to the way people have to play. Now, the area people thought was safe is no longer as safe.
Now, most people are selfish.
Do you think people will vote to make the game MORE difficult for themselves if they never intend to play thief???
EVERYONE who does not want to play as a thief has a vested interest in making sure thievery is NOT in the game.
Why?
Because that makes the game more difficult for them.
This is why thievery HAS to be exempted from the vote.
It is the ONLY thing on the list that people who will never play thief will actively vote against because it will make their time in the game more difficult.
You have to understand PEOPLE ARE SELFISH. They DO NOT CARE what is good for the game. They just want it to be easier for themselves. Put Thievery at the front of the queue, it needs to be in your game. Do not let these soft annoying people soil your game with these selfish opinions that do not think outside of themselves. The game is better with the thief dynamic. Your game literally has NO rogue class, a key archtype in medieval fantasy. You need to put this playstyle in the game, or it just feels incomplete and limited.
There are genres built on this style of play, that means it is in high demand. You are missing out on a HUGE audience by not implementing a style of play that relies on subterfuge.
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