Yeah You might think it was flawed because the player base was so tiny.....
They had an opportunity here with mo2 to make the game thrive but pandering to the weaker pvp minded players who dont want to work for anything or have any penalties for there actions. This has driven away so many players....
I think the flagging system in the first game proved to be flawed because it often punished those that did not necessarily do anything bad as well as often not punishing the ones that actually did.
For example fighting in normal battles or defending oneself from a group could lead to the defender getting the flag.
Also players that understood the system could use it against newer players that had less understanding.
Sure some of the same can be said in the current system as well. But that does not make the older system any less flawed.
In the first game they had a detailed explanation of how the flagging system actually worked.
I think the players would be better served if we had such details on the current systems as well.
I actually suggested to Henrik before release that they should make such a document for the new system.
He said that they should be able to do that easy enough, but I have not seen anything like that yet.