Why Making Dungeons Wilderness is a TERRIBLE Idea

Sally

Active member
Dec 2, 2023
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The concept of making dungeons wilderness is too complex an idea for most players to fully grasp the full consequences of; and so is not one you can put in the hands of the low IQ masses (no offense, but i've seen many the takes presented here).

I keep telling SV to stop with these votes, because the people playing this game cannot think more than a few steps ahead; and have a bias for supporting what benefits them personally in the game.

Why is making dungeons Wilderness a TERRIBLE idea?

If there is less punishment for killing someone in a dungeon, the odds of dungeons becoming a kill-fest go up.

Why is this boring and badly designed?

Because it increases certainty. It increases predictability.

Too much predictability = boredom. No tension, an emotionally flat experience; that also limits opportunity.

If i know every person i see in a dungeon is 99% going to attack me; or if i know that someone leaving a dungeon has the potential to be carrying something valuable; this is pretty much always going to result in a hostile encounter.

The tension is broken. There is no moment of thinking "Is this person going to attack me?" Or... "Can i trick this person into siding with me and kill them later?" Or.. "Can i ally with this person?".. All of these little nuances will be LOST if you do not have disincentives.

It is about BALANCE.

Make PVP too punishing in dungeons? Nobody attacks eachother; and this results in boredom.

Make PVP not at all punishing? Everyone always engages in PVP, all tension is lost, and it becomes more boring.


The most exciting scenario is where people have to weigh up the benefits of their actions...

You create INTERNAL CONFLICT (two wants that are at odds with eachother within an individual players); and in turn, you create a more tense and exciting environment for all involved.

The answer to this problem is BALANCE.. Not too far one way or the other, you must balance it.

If there is anything you SHOULD be thinking about, it is about tweaking rep loss in relation to how it impacts this balance.
 
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