My main Had butchery, fishing, scribing, i did want to add armor crafting past the light ones so i had to drop all my zoology lores and butchery, witch is fine because the tradeoff was there and I'm ok with not being able to do everything with just one character, this is a social game after all.
So i made the decision to make an alt account because i really want to explore the cooking system of this game with all the fishes I'm getting with my main. the character only has advanced cooking, butchery and the zoology lores i need for cooking all the seafood, well turns out that is already almost all i can fit in te build because you need Pisces, Molusca and Holozoa if you want to ever try and experiment with seafood dishes.
Because I'm only a butcher and a chef with this character and them both share most of the primaries, i wanted to make my own oils and grains for cooking but low and behold i need Herbalism, Milling, Botany and Botany Appliances to make them full yield then if also want to extract grains an extra 100 points on top of that.
This is absurd, you require more primary points to put a bunch of weeds on a bench press and rotate a lever to the right than to make Merc Plate or Draconigena Armatus Tungsteel armor
Also extracting is so point consuming that my Full extractor friend has to either drop Gnat or Blast Furnace if he wants to add milling into his build to give me some grains, literally the easiest food processing system in human history and my friend able to refine everything in the game has problem millings some grains unless he spends an extra 100 primary points.
Milling and Herbalism should be secondary, its nonsensical at this point in time how much do you expect players to invest into making oils and grains to explore your other systems.
So i made the decision to make an alt account because i really want to explore the cooking system of this game with all the fishes I'm getting with my main. the character only has advanced cooking, butchery and the zoology lores i need for cooking all the seafood, well turns out that is already almost all i can fit in te build because you need Pisces, Molusca and Holozoa if you want to ever try and experiment with seafood dishes.
Because I'm only a butcher and a chef with this character and them both share most of the primaries, i wanted to make my own oils and grains for cooking but low and behold i need Herbalism, Milling, Botany and Botany Appliances to make them full yield then if also want to extract grains an extra 100 points on top of that.
This is absurd, you require more primary points to put a bunch of weeds on a bench press and rotate a lever to the right than to make Merc Plate or Draconigena Armatus Tungsteel armor
Also extracting is so point consuming that my Full extractor friend has to either drop Gnat or Blast Furnace if he wants to add milling into his build to give me some grains, literally the easiest food processing system in human history and my friend able to refine everything in the game has problem millings some grains unless he spends an extra 100 primary points.
Milling and Herbalism should be secondary, its nonsensical at this point in time how much do you expect players to invest into making oils and grains to explore your other systems.