Actually I'm going to make an argument that having a lower skill ceiling is ultimately worse for the game.
And I know people want to say Star Vault are simply focusing on PvE to shape it up better from that aspect but even still with all this supposed work into it, it's not really made any difference.
Players are going to initially enjoy the game if they understand the basic concept of it - but overtime I believe they will realize it's not all that it is meant to be.
Whether you wish to agree or not, and regardless of how Henrik tries to phrase it the game ultimately will revolve around PvP and politics. It is a sandbox game with full loot features which means players will have the ability to control and influence your gameplay unless you absolutely live somewhere devoid of anyone - but even then someone can stumble across you and force their playstyle on you i.e. player-killing.
With a low skill ceiling, even more-so shallow combat and weapon variety, clunky movement and slowed down swing speeds; and weapons outright unusable.. people will soon to realize they will be shoe horned to play a certain way to mitigate potential loss as otherwise they'll be killed more often then not.
I'm not calling this player out but if you go watch @finegamingconnoisseur in his videos you can tell very much so he is really one of these players who has found a happy medium of playing the way he wants, but also not being exactly 'viable' in combat. Which is fine.. but that is going to drive a LOT of people off I believe.
A higher skill ceiling means more depth in the combat, and better players across the board which encourages practicing and training. Right now in MO2 all you really need is group coordination to win a fight, you don't even necessarily need to be a 'good' player. Feels extremely lame, and any small scale situations are just grid locked parry / block matches with people widdling down each others HP (Which could be rectified with faster combat, weapon variety such as blunt weapons having way more 'punch through' through parries / blocks, and more diverse playstyles.)
I mean shit, they've basically killed of hybrids and a lot of newer people are saying it's a good change even though they stretched points and played extremely specialized builds. They already were gimped.
You can look at a lot of games with melee-slashing mechanics in them and notice their populations die when the game goes more mainstream and becomes easier. Mordhau, For Honor, Darkfall, even Mount & Blade.
I am ALL FOR PvE content, and PvE players having what they want; and it being enjoyable for everyone (and not just them). But if you SV spits on PvP players, and SV backs it up by leaving them behind; the game ultimately will lose purpose and you might as well just remove PvP altogether. Because what's the point if it isn't even enjoyable.
I remember players from MO1 even justified horrible balance and mechanics and I quote said something like "The game shouldn't be fun when it comes to PvP, sieging, and politics." It's just really baffling.
tl;dr
At the end of the day the game will ultimately revolve around PvP.
And I know people want to say Star Vault are simply focusing on PvE to shape it up better from that aspect but even still with all this supposed work into it, it's not really made any difference.
Players are going to initially enjoy the game if they understand the basic concept of it - but overtime I believe they will realize it's not all that it is meant to be.
Whether you wish to agree or not, and regardless of how Henrik tries to phrase it the game ultimately will revolve around PvP and politics. It is a sandbox game with full loot features which means players will have the ability to control and influence your gameplay unless you absolutely live somewhere devoid of anyone - but even then someone can stumble across you and force their playstyle on you i.e. player-killing.
With a low skill ceiling, even more-so shallow combat and weapon variety, clunky movement and slowed down swing speeds; and weapons outright unusable.. people will soon to realize they will be shoe horned to play a certain way to mitigate potential loss as otherwise they'll be killed more often then not.
I'm not calling this player out but if you go watch @finegamingconnoisseur in his videos you can tell very much so he is really one of these players who has found a happy medium of playing the way he wants, but also not being exactly 'viable' in combat. Which is fine.. but that is going to drive a LOT of people off I believe.
A higher skill ceiling means more depth in the combat, and better players across the board which encourages practicing and training. Right now in MO2 all you really need is group coordination to win a fight, you don't even necessarily need to be a 'good' player. Feels extremely lame, and any small scale situations are just grid locked parry / block matches with people widdling down each others HP (Which could be rectified with faster combat, weapon variety such as blunt weapons having way more 'punch through' through parries / blocks, and more diverse playstyles.)
I mean shit, they've basically killed of hybrids and a lot of newer people are saying it's a good change even though they stretched points and played extremely specialized builds. They already were gimped.
You can look at a lot of games with melee-slashing mechanics in them and notice their populations die when the game goes more mainstream and becomes easier. Mordhau, For Honor, Darkfall, even Mount & Blade.
I am ALL FOR PvE content, and PvE players having what they want; and it being enjoyable for everyone (and not just them). But if you SV spits on PvP players, and SV backs it up by leaving them behind; the game ultimately will lose purpose and you might as well just remove PvP altogether. Because what's the point if it isn't even enjoyable.
I remember players from MO1 even justified horrible balance and mechanics and I quote said something like "The game shouldn't be fun when it comes to PvP, sieging, and politics." It's just really baffling.
tl;dr
At the end of the day the game will ultimately revolve around PvP.