Mounted archery isn't real archery.this guy is good.
He literally has to ride right up to someone to even hit them. If people think that is archery; you've set the bar too low.
Mounted archery isn't real archery.this guy is good.
Alvarins still die in the current iteration; even with the broken spam healing. To suggest that they'd be unkillable with no healing is just laughable.To answer this they would again still be the fastest race except they wouldnt be as much faster to a point where you have quite literally 0 kill pressure against an alvarin that does not want to die. Lets say he got an adamant he genuinely isnt ever dying to a Thurdar Oghmir or Human even if he engages in meele at 0 stam he will parry camp and instnatly run after getting 20-30% stam coz thats enough to perma outrun a non alvarin.
He actually looks legit to me. AIM looked like natural adjustments at multiple instances. But you never really know intermittent bots and what notI've been playing this game for awhile now and I've never heard about this guy, but somehow he's the best archer that's ever existed. Looks as skillful as Amalgam.
Good Alvarins legit don't die to non Alvarins, it's impossible to kill one unless they really are trying to ego it. You can reset after getting hit once or twice or call friends carry a dh pot and just jump once and are out of range. People are bored of playing like that but many people sitll play like that whenever htey want to win, you severely overestimate kill pressure of non alvarins on alvarins. Remove healing capabiltiis and archers/mages dominate even without their self heal, especially archers btw. And guess who the best archer by far is - Alvarins.Alvarins still die in the current iteration; even with the broken spam healing. To suggest that they'd be unkillable with no healing is just laughable.
You literally play the slowest moving thursar type, and you're complaining about speed. You have to accept alvarins are always going to escape you if you play something super slow; the trade-off being you have massive amounts of health and damage. You made your choice.
I've been playing this game for awhile now and I've never heard about this guy, but somehow he's the best archer that's ever existed. Looks as skillful as Amalgam.this guy is good.
I'm just gonna be real and say I call BS to people who clearly out skill me by a couple degrees of performance. If this guy is legit he is hands down the best archer in the game. I don't know if the footage is speed up but his asym charges faster and his arrows seem to travel faster than anything I've ever experienced playing this game.He actually looks legit to me. AIM looked like natural adjustments at multiple instances. But you never really know intermittent bots and what not
People are just stupid mate. 90% of Alvarins mostly wear below steel and all alvarin mages do. All that would happen is they would become more ratty and maybe see a slight largescalr endgamr nerf which they need but not nearly as much as small scale lower tier gear nerf. So yeah ppl just be saying stuff. Tweak their clades like you did to all the classes.I've been playing this game for awhile now and I've never heard about this guy, but somehow he's the best archer that's ever existed. Looks as skillful as Amalgam.
I'm just gonna be real and say I call BS to people who clearly out skill me by a couple degrees of performance. If this guy is legit he is hands down the best archer in the game. I don't know if the footage is speed up but his asym charges faster and his arrows seem to travel faster than anything I've ever experienced playing this game.
@Iloros I had someone tell me today that the Alvarin foot fighters need their speed nerfed if they are wearing steel. The cognitive dissonance is so unreal with this game's population. Like, no my dude, no class should have non linear speed modifiers and a default part of their race.
I've been playing this game for awhile now and I've never heard about this guy, but somehow he's the best archer that's ever existed. Looks as skillful as Amalgam.
I'm just gonna be real and say I call BS to people who clearly out skill me by a couple degrees of performance. If this guy is legit he is hands down the best archer in the game. I don't know if the footage is speed up but his asym charges faster and his arrows seem to travel faster than anything I've ever experienced playing this game.
@Iloros I had someone tell me today that the Alvarin foot fighters need their speed nerfed if they are wearing steel. The cognitive dissonance is so unreal with this game's population. Like, no my dude, no class should have non linear speed modifiers and a default part of their race.
Oh, so euro cheaters that have been cheating since MO1. Got it. They have had immunity from their actions since the first game because they are Swedish, but regardless even if this guy isn't it explains why the game looks and plays so different from his perspective. PINGVolley is extremely strong and probably deserves a nerf. He hit some really good shots, but in general, it was just overall consistency. You can imagine that he has vids where he stays mostly as consistent and doesn't make those clutch hits.
I know I don't move the bow aim like I would a mouse cursor. The bow sways, my hand is not always steady, I do micro adjustments, too.
He's QUAD. There are a few good quad guys.
At MA not being real archery, ehhh, but I only posted it to show that mounted can indeed kill and is indeed a threat to anyone. People sleeping in that they don't even bring a longbow anymore. At least Iloros packs one. HE KNOWS.
But this is a good example re: democratic design. People are so irrational and emotional about every single thing. That's why it's hard to listen to everyone. If you can't lay out the argument properly, find someone who can before you post it. Don't fall back on some I GUD U BAD shit.
They really need to just look at statistics, understanding all the mechanics of why a character or a weapon or a spell is op is too hard often and especially hard to prove to a 100%, what we can do easily tho is see what overall population is using, then see what top tier population is using, and basing balance on % pick rate and if you can somehow get the data on win rate, win rate too. Maybe listen to a few well argued feedback which even I don't do many of because it's super hard to explain all the mechanics and nail it to perfection, there has only been a few things I could explain mechanics of well enough to where I would say "yeah this needs a buff/nerf" Thursars, pre masteries abilities, adamant buff being one good mechanistic explanation but it was way harder than just saying "yeah alvarins are literally 80% pop" just look at data that's what other games do.Volley is extremely strong and probably deserves a nerf. He hit some really good shots, but in general, it was just overall consistency. You can imagine that he has vids where he stays mostly as consistent and doesn't make those clutch hits.
I know I don't move the bow aim like I would a mouse cursor. The bow sways, my hand is not always steady, I do micro adjustments, too.
He's QUAD. There are a few good quad guys.
At MA not being real archery, ehhh, but I only posted it to show that mounted can indeed kill and is indeed a threat to anyone. People sleeping in that they don't even bring a longbow anymore. At least Iloros packs one. HE KNOWS.
But this is a good example re: democratic design. People are so irrational and emotional about every single thing. That's why it's hard to listen to everyone. If you can't lay out the argument properly, find someone who can before you post it. Don't fall back on some I GUD U BAD shit.
Which is only possible via healing.Good Alvarins legit don't die to non Alvarins, it's impossible to kill one unless they really are trying to ego it. You can reset after getting hit once or twice or call friends carry a dh pot and just jump once and are out of range. People are bored of playing like that but many people sitll play like that whenever htey want to win, you severely overestimate kill pressure of non alvarins on alvarins. Remove healing capabiltiis and archers/mages dominate even without their self heal, especially archers btw. And guess who the best archer by far is - Alvarins.
1. They can just full escapd heal and come back nobody is gonna chase an Alvarin towards his base in the whole sungeon. Instead of running away 5 meters and healing they can run away 20 and heal you following them would be suicide most the time.Which is only possible via healing.
There is no "reset" without healing. Resetting is the problem. Resetting is a byproduct of healing, and is not exclusive to mobility. Resetting is also what happens in 99% of ranged v ranged fights. Stand behind rock, spam heal, go back into combat.
Resetting has always been the problem. You should get ONE turn in a fight, unless someone is actively healing you. In the instance someone is healing you, the healer should only get ONE turn in a fight (or have to trade off so much in their build, that all they can do is heal).
Alvarins should be weak in combat, but strong in escape; that is what fits their aesthetic.
YES; the point is so that they can ESCAPE. If they run 20 metres away, sit down and rest for 2 minutes.. And then come back; it becomes a different scenario... You may not even be in the area, they have to find you again etc.. This takes minutes upon minutes.. It isn't just jog away for 10 seconds, and then they're back to full. It is a COMPLETELY different scenario; that allows the other party to escape the alvarin if they want. Resetting does not exist if the other has 5 minutes to run away whilst you have to sit down and recover. At that point, you're just frustrated that the escapist race can escape you; well duhh, that is the point stupid.1. They can just full escapd heal and come back nobody is gonna chase an Alvarin towards his base in the whole sungeon. Instead of running away 5 meters and healing they can run away 20 and heal you following them would be suicide most the time.
2. Healing would have to get giga nerfed which I doubt they will do.
3. Archers would dominate
4. 1vx would be completely impossible vs ranged characters if you include potion rejuvenate styg šipe nerfs etc
5. They would still be unkillable loot all the urns do all the important mobs and escape due to absurd speed advantage so 0 kill pressure.
6. They can jump you when low with Veela sight they can jump you when mobs are on you and remember Alvarins are the highest dmg dealers for first 26 secs in a fight.
They are top busted even if you nerf healing in many situations you nerf non Alvarins more. I again for tenth time agree healing is busted and needs nerfs but Alvarins need bigger nerfs than a slight nerf compared to other races if you nerf healing across the board. You are biased and play naked alvarins that would benefit he most from less healing because you get 1 shot anyway.
Alvarins still need to be able to die. Nerfing healing to where you need 2 minutes to reset would reaquire massive balance and pve changes across the board and it would still not fix alvarin issue entirely.YES; the point is so that they can ESCAPE. If they run 20 metres away, sit down and rest for 2 minutes.. And then come back; it becomes a different scenario... You may not even be in the area, they have to find you again etc.. This takes minutes upon minutes.. It isn't just jog away for 10 seconds, and then they're back to full. It is a COMPLETELY different scenario; that allows the other party to escape the alvarin if they want. Resetting does not exist if the other has 5 minutes to run away whilst you have to sit down and recover. At that point, you're just frustrated that the escapist race can escape you; well duhh, that is the point stupid.
I just explained: the Benefit of alvarin SHOULD be higher escape potential. It breaks when "resetting" is so easy.
You're talking as if the final state SHOULD be the alvarin dying, and being catchable. NO. If that were the final state, they would have NO ADVANTAGE.
THEY MUST HAVE AN ESCAPE ADVANTAGE, OR BEING FASTER MEANS NOTHING. They would be objectively worse than every other race on the game if you take away the one advantage speed grants.
YES, nobody should chase alvarins on foot.. CORRECT. That is how it SHOULD work. They should be the escapist race, that trades combat potential for speed. That is the whole point of their race. The broken healing transforms what should just be higher escapism into dodge tanking; THAT is where it breaks.
Yes, they should be escaping. Stop arguing as if that shouldn't be the case. It should be. That is the point. To take that away leaves them with nothing.
A race that can't escape, and is objectively weaker in physical combat.. Literally who is going to play that? What advantage do they have? They are just pointless if you do that.
"Archers would dominate"; To that i say: when one is accustomed to privilege, equality feels like oppression.
Archers have been useless from the start; the idea of their damage suddenly sticking scares you because you're too used to them being completely useless.
Archery would still be weak against armor, what it would become is VERY powerful against MAGES... You know.. Those dex mages running around who are impossible to kill? The ones you hate?... Yes, fixing spam healing would suddenly balance dex magery. You shoot them with an arrow from a thursar, they are out of the fight essentially, unless they want to risk death, they must flee.
Against armor? Archery would still be pretty pathetic, but the damage will atleast stick now. You'd actually be able to kill someone in armor without them spam healing over everything. That is how it SHOULD work. Archery should not just be outright useless by default.
Also, in the instance archery was suddenly too strong, just tweak the numbers; like, one single number tweak changes it.. So it isn't a big deal at all even if it were a problem (it wouldn't be).
What is more important: Fixing dex mages, alvarin resetting and immortality heal-loop spam combat? Or archery being a little stronger?
Yes, and where they die is in their decision to leave combat. If they leave too late, they die. If they are surprise attacked, they die. They are physically weaker, and have less health. That is the trade off, that is where they die easier.Alvarins still need to be able to die. Nerfing healing to where you need 2 minutes to reset would reaquire massive balance and pve changes across the board and it would still not fix alvarin issue entirely.
Archer Alvarins (which is basically footie alvarins) would dominate if there was no healing however if we both nerf Alvatins and healinh now we are talking. Archery is not weak against armor you are always naked. Alvarins do 30s through steel with normal hits and then up to 50 with armor pierce and then add weakspot and abilities into it and they 4 shot people in steel you again would not know you play naked and are broke.
I am not saying healing does not need nerfs you are confused. I am saying that Alvarin clade needs direct nerfs even if you nerf healing becauuse they would still be unkillable avoid xv1 while always getting you in a xv1 themselves. They can still win meele by pure luck weakspot armor pierce they have just 10% less HP and 15% less dmg than Thursars.
You cannot have a class that can just decide to dip whenever they want to also ttk is low asf for healing to get that gutted withoue raw hp buffs. So if we ever nerf healing we need to add in scaling buffs to all health modifiers such as height con weight. They need to give 1.25-1.5x more with height giving 2x more because its weakest stat.
They really need to just look at statistics, understanding all the mechanics of why a character or a weapon or a spell is op is too hard often and especially hard to prove to a 100%, what we can do easily tho is see what overall population is using, then see what top tier population is using, and basing balance on % pick rate and if you can somehow get the data on win rate, win rate too. Maybe listen to a few well argued feedback which even I don't do many of because it's super hard to explain all the mechanics and nail it to perfection, there has only been a few things I could explain mechanics of well enough to where I would say "yeah this needs a buff/nerf" Thursars, pre masteries abilities, adamant buff being one good mechanistic explanation but it was way harder than just saying "yeah alvarins are literally 80% pop" just look at data that's what other games do.
Btw what you are looking for as a developer isnt even perfect balance at the highest level, what you are really looking at is similar, respectable overall pick rates, with no win rate outliers/ no endgame outliers.
Meaning you want every single character weapon stat to be picked to a respectable amount, with a few outleirs being tolerated for some time until they become too problematic.
Lets say Oghmirs are 20% pick rate Thursars 20 humans 30 alvarins 30 in average play (vast majority) and then its Oghmirs 20 Thursars 20 Humans 20 Alvarins 40 in pro play (those are just examples) you dont need to NERF alvarins but if you are gonna do any change sure go for them dont hit them hard but at that point youve balanced your game to a reasonable extend and nobody can say balancei s bad because everything is picked to a reasonable amount at all play even if there is a clear better choice at higher play, but it doesnt ruin the game, should be adressed not high prio.
But what we have now is Avlarins being vast majority in both average and pro play, especially if we exclude large scale where any build can work really, and seeing that Alvarins are literally everything that higher level of play guys play solo and small scale, and vast majority of average players too. Thats hotfix worthy alone, variety is goal of balance not perfect balance at perfect play that is impossible you just want enough variety to where you didnt literally make models clades and shit for it to not even work lmao especially in an mmorpg. Variety is very much needed, build guides, tier lists etc. some of the most watched vids in mmorpgs, 0 of those in this one these days lmao, everyone just plays alvarin.
Its the variety you are chasing with balnace not anything else unless a class passes a clear high level play treshold where its clearly way way way better in high level of play, or even way way way worse. You just need actual data on chars played and horus played last month lets say, which SV I doubt they have.
They have barely less health and they dont die to surprise attacks and cant even be surprise attacked with built in ESP. They get easy 220 hp now with steel and pots brace or ward 70-80 psyche and enough speed to jump out of meele range. They are unkillavle and need direct nerfs.Yes, and where they die is in their decision to leave combat. If they leave too late, they die. If they are surprise attacked, they die. They are physically weaker, and have less health. That is the trade off, that is where they die easier.
Yes, you can have a race that "decides to dip". Why are you arbitrarily saying that shouldn't be a thing in a game with run speed differences? It is like arbitrarily saying "you can't have a race that just has more health".. Why? Because you don't like it?
It adds dynamism to the game when each race has different strengths; those strengths are blown out of proportion because mobility benefits most from instant healing/resetting.
Prove what? Humans are often the most played archetype and they were strong in the past idk about most played in this game but still. Alvarins currently are the most played race out of any 3+ race games I ever played there is 4 races one of which is more popular than the 3 other combined. That is just absurd.dude I don't feel you really read my posts, and I am happy that SV is gonna implement open pvp flag, so I am not gonna stress too much over this post and like... read it. haha.
What I will say is this: post one thing to me that you think is hard to prove, and I will prove it, unless what you are saying is just wrong. I will write something up that is as simple as AI (maybe with some ( ) instead of Emdashes.) I can do this. This is my value in this area: ability to imagine things and ability to express.
The problem with your idea is that humans were the most played before because humans are humans... and they were not good back then, and they aren't good now. If anything humans just prove a lot of the flavor left, opposed to the sweats who wanna dive in and out.
HMU. Make a new thread if you want. Emdash PROVE:
Nah. Elf wins on MA too. You have near parity to a humans bow damage. It's not just the elf that caused the meta to shift. Dire wolves are way too strong right now. The dire wolves have low PP cost, small hitbox, huge stamina pool, and they can wear armor. You only need light armor as an pure WS MA as well so you're just a zero cost rat build that devastates all PvE. Balance isn't even needed because the entire game is just EQ dismount because of how broken the spell is.Prove what? Humans are often the most played archetype and they were strong in the past idk about most played in this game but still. Alvarins currently are the most played race out of any 3+ race games I ever played there is 4 races one of which is more popular than the 3 other combined. That is just absurd.
facts, game is super annoying they just refuse to balance because of Henrik thinking balancing a game is democracy, and needs everyone to be happy, no people with op builds that crutch need to suffer or 95% of us normal people that don't crutch and want just a game full of variety will not play, most people wiht my preferneces do not play because they dont want to play an alvarin or a mounted and other builds are unplayable solo. So yeah, they better start balancing asap. I want every patch to nerf and buff 3-4 things outside magic, notice how they call changing some spells from 33 to 32 dmg balance when it does NOTHING. Spells are one out of many things that need balance. With clades and outlier meta builds or super weak builds being nr.1 example Alvarins need nerfs asap, and MC in general need buffs asap.Nah. Elf wins on MA too. You have near parity to a humans bow damage. It's not just the elf that caused the meta to shift. Dire wolves are way too strong right now. The dire wolves have low PP cost, small hitbox, huge stamina pool, and they can wear armor. You only need light armor as an pure WS MA as well so you're just a zero cost rat build that devastates all PvE. Balance isn't even needed because the entire game is just EQ dismount because of how broken the spell is.
I agree with you on mounted combat needing love, but unfortunately the issue goes beyond buffing MC. The problem is structurally how they have constructed mounted gameplay. For some reason they have tied mount speed to armor weight. Just like they are cluesless on how OP being faster is on foot, they are just as ignorant for mount speeds. To be an MC mounted at all, you need armor not to lose your pet, well this requirement completely destroys your ability to counter or engage with MAs at all, you just lose. Additionally, they have tied dealing damage while mounted directly to your mounrs speed, meaning that your slow ass mount with armor now hits lower too. For starters mounts should not be slower by wearing equipment, just how players are not allowed by equipment. SV has to end the rat build zero investment infection that is plaguing the game. Investing in armor should be the best build, full stop. Point number two is that charge bonus should be just that, if hit an a enemy while moving you get a scalable bonus based on your vector to the enemy. No more of this bullshit where you sit on your mount and swing and you do literally zero damage. Shit is so retarded, it hurts. Point three, pet armor needs a massive buff, I'm talking 10~15%. Steel pet armor is 50 defense when steel player armor is 66+. Why?! It makes no God damn sense. 50 defense is literally scale tier armor on player. FOR STEEL. Point four: Zoology bonuses need to be completely removed from the game and any PP cost reduction should naturally occur. A 20% damage buff/reduction against pets for using a profession skill is brain damaged levels of stupid, but here we are, it's still in the game. Point six, the Balance skill and its Secondary skill Knockdown Resistance needs to resist all KD damage including EQ. If EQ is over 50 when you have 100 KD resist, you get dismounted. If it's below, you don't.facts, game is super annoying they just refuse to balance because of Henrik thinking balancing a game is democracy, and needs everyone to be happy, no people with op builds that crutch need to suffer or 95% of us normal people that don't crutch and want just a game full of variety will not play, most people wiht my preferneces do not play because they dont want to play an alvarin or a mounted and other builds are unplayable solo. So yeah, they better start balancing asap. I want every patch to nerf and buff 3-4 things outside magic, notice how they call changing some spells from 33 to 32 dmg balance when it does NOTHING. Spells are one out of many things that need balance. With clades and outlier meta builds or super weak builds being nr.1 example Alvarins need nerfs asap, and MC in general need buffs asap.