Humans gravitate to what is easy over what is difficult when stakes are at play; in MO2, this is ego and loot. It is in our nature.
In turn, this means people will use builds that are easier than those that are harder.
This means that MORE people use what is easy or powerful, than use what is hard or weak.
People like easy, easy is comfortable.. They will DEFEND this comfort.
In turn, what happens?
Things that are broken and unfair end up being defended BECAUSE they are broken and unfair. Not only are they defended; they are defended ENMASSE, because most people have gravitated towards what is easiest. This results in a spiral effect, whereby what is broken becomes more and more broken; when what it really needs is a substantial nerf.
THIS is the problem with Mortal Online 2 at the moment; and it has been perfectly demonstrated by the recent Deathhand changes.
Deathhand is a skill that is overwhelmingly powerful; it is both EXTREMELY offensive, and EXTREMELY defensive AT THE SAME TIME. It allow mages, a class that should, by all rights, die in melee range; end up having an advantage in melee range. A melee should not have to fear a mage in melee range; to do so is to give mage no downsides.
Somehow, this overwhelmingly powerful skill has just had a 1.3-1.6% dps damage buff (when you look at the numbers); AND a substantial mana cost reduction.
HOW DOES THAT HAPPEN???
This game is stuck in a pattern where what is broken keeps getting more and more broken BECAUSE you keep listening to feedback by the numbers. When in reality, there are things being completely left behind and outright ignored; archery was one of those things (although the weapon abilities have made it slightly more tolerable).
DEATHHAND NEEDS A COMPLETE REWORK. IT IS NOT FIT FOR PURPOSE.
That is the truth; and it is lost in the sea of people defending what is easy.
STOP listening to the majority; it will spiral your game into MASSIVE imbalance.
A lot of stuff in your game is UNUSABLE because of this spiral effect you're trapped in.
The same issue applies to spam healing; BECAUSE THEY DO NOT LIKE DYING; because it is EASY AND POWERFUL; it is comfortable.. But it KILLS all build diversity in your game. Every fight ends in trying to overwhelm someone's heal loop; endless health regen mid combat. You quite literally cannot stop it, even with corrupt, because purify is so easy to access, and cheap to use.
YOU MUST CHANGE HOW YOU TAKE FEEDBACK, you are quite literally regressing the game, and things that should've been changed years ago are still lingering as persistent detractors to your game; and making it steadily worse by listening to the feedback of the majority.
In turn, this means people will use builds that are easier than those that are harder.
This means that MORE people use what is easy or powerful, than use what is hard or weak.
People like easy, easy is comfortable.. They will DEFEND this comfort.
In turn, what happens?
Things that are broken and unfair end up being defended BECAUSE they are broken and unfair. Not only are they defended; they are defended ENMASSE, because most people have gravitated towards what is easiest. This results in a spiral effect, whereby what is broken becomes more and more broken; when what it really needs is a substantial nerf.
THIS is the problem with Mortal Online 2 at the moment; and it has been perfectly demonstrated by the recent Deathhand changes.
Deathhand is a skill that is overwhelmingly powerful; it is both EXTREMELY offensive, and EXTREMELY defensive AT THE SAME TIME. It allow mages, a class that should, by all rights, die in melee range; end up having an advantage in melee range. A melee should not have to fear a mage in melee range; to do so is to give mage no downsides.
Somehow, this overwhelmingly powerful skill has just had a 1.3-1.6% dps damage buff (when you look at the numbers); AND a substantial mana cost reduction.
HOW DOES THAT HAPPEN???
This game is stuck in a pattern where what is broken keeps getting more and more broken BECAUSE you keep listening to feedback by the numbers. When in reality, there are things being completely left behind and outright ignored; archery was one of those things (although the weapon abilities have made it slightly more tolerable).
DEATHHAND NEEDS A COMPLETE REWORK. IT IS NOT FIT FOR PURPOSE.
That is the truth; and it is lost in the sea of people defending what is easy.
STOP listening to the majority; it will spiral your game into MASSIVE imbalance.
A lot of stuff in your game is UNUSABLE because of this spiral effect you're trapped in.
The same issue applies to spam healing; BECAUSE THEY DO NOT LIKE DYING; because it is EASY AND POWERFUL; it is comfortable.. But it KILLS all build diversity in your game. Every fight ends in trying to overwhelm someone's heal loop; endless health regen mid combat. You quite literally cannot stop it, even with corrupt, because purify is so easy to access, and cheap to use.
YOU MUST CHANGE HOW YOU TAKE FEEDBACK, you are quite literally regressing the game, and things that should've been changed years ago are still lingering as persistent detractors to your game; and making it steadily worse by listening to the feedback of the majority.
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