Why can you Parry a Thrust attack aimed at your head or feet just by blocking middle? Same with side swings... Parrying/Melee should be more skillful

PoisonArrows

Active member
Aug 7, 2020
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Criticism of Melee Combat: Why Melee Combat Right Now isn't Skillful but relies on Tricking opponent to land a hit.... And why it's stupid.




For Melee combat, the skill ceiling right now is learning your parries, and then after that you are basically a average fighter. We could call a Average Player a 5 out of 10 for skill. Next step is learning Baits, Feints, Chip damage, and Stamina Control.... This alone will let you hit a player who doesn't know about this stuff. Your skill goes to a 9 out of 10 just from that. You might wonder but how am I a 9 out of 10 in skill already if this game is skillful? Well... Sit down and I'll tell you why.



Your next step in becoming a better Foot Fighter is where things get stupid, because the game lets you Block/Parry any attack that is a Thrust or Side Swing from literally any angle. So because of that the Skill involved in choosing where you want to hit your opponent doesn't exist. Instead to hit your opponent you need to learn how to Spin like a Damn Ballerina. Spin with a right attack, then switch to a left before it hits your opponent. The oldest trick in the book, likely won't work on anyone good anymore. But it would work if they couldn't parry every attack thrown from the left or right even when you aim at their feet. Next step is looking up in the sky like a moron and spinning with your weapon out while charging a overhead. To your opponent your weapon will look like it's moving in a strange way, making it hard to tell it's really a overhead... Works sometimes, and sometimes doesn't. Spears, Poleswords, Poleaxes can look like they are slashing right or left when you look in the air at a certain angle.. even though they are Stabbing.


And now all you can do is practice using these stupid tricks instead of skill to learn how to land a sneaky hit because your opponent is always parrying so this is the only way. Soon you will realize light weapons make your tricks easier to perform and so you might prefer them, or you might like longer weapons because you can bait opponent a tiny bit easier. But that's it, that's the skill ceiling in Mortal, Spinning and figuring out how to abuse the animations. You can even do a Sprinting Jump spin while charging left or right to try to hit opponent, or Jump away from their attacks. But that is really the limit of what this game offers for "Skillful Melee Combat"




So here is what Starvault can do to really make the game about Skill instead of Spinning.




Make it so a opponent needs to Parry/block each of opponents attacks that are aimed at different areas of your body. For example, If opponent is aiming at my feet with a Stab attack, but I can block my feet by guarding middle then I shouldn't be able to do that. Make it so there is 3 Parrying options against Thrust attacks, My Head, Body, And Feet. Do the same thing with attacks to the left or right with 3 spots to parry/block. And Take away parrying from the back entirely that shouldn't even be possible. And then we would have a system that resembles skillful combat.


Instead of tricking opponent with spins, you could engage in meaningful melee combat with normal feints and attack angles that keep you and your opponent on your feet, and if you can parry a hit but aim at feet you could probably get a hit, if they parried that, try aiming for head next, or sprint and parry and aim at their back. All kinds of options to mix things up there. It would be much better then the system we currently have.
 

tumor

Member
Apr 22, 2021
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Aight, so lemme get this straight. You want how many block directions? 9? And how would that remove manipulating animations? It would just make it even stronger and buff your dreaded light weapons even more.
 

tumor

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Apr 22, 2021
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And it would make group fights just straight up slugfests, no need to coordinate swings with ur teammates just slam away lmao.
 

tumor

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Apr 22, 2021
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@PoisonArrows or people w/ recording software/YT... people who are GOOD AT DA GAM etc, why not make some vids of fights without parries. It'll take a sec to get used to cuz it's way different, but we could show SV what combat COULD be like if they'd tone down parries a lot. Pressure, movement, would all improve imo.

I'm down to do it, but I dunno if anyone would agree to a no parry duel with me haha. Dudes been parrying so long it's hard to imagine they can even stop. But the level of excitement etc should be way higher. I start to give up after about five tings loool, that's when I start getting hit back and it's like sigh... another 0dmg fight. I really wish we could continue to run around someone's parry and hit them. I'm all for parries guarding specific body parts opposed to swings tho.

and @tumor second post, ah I think you would still have to focus and use healers etc.
Imo this would only make the game even more of a numbers game. Also fights without parries in this game are poopoo, the speed differences dont allow for that kind of gameplay at all.
 

Tzone

Well-known member
May 16, 2021
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IDK if they increased attack directions to 6 it could help a bit. Kinda like Kingdom come but with two lowers a upper and two highers. Then you add a thrust.

You already have equipment hits which are really annoying but they can block attacks to the head if you are in to roleplaying it.
 

tumor

Member
Apr 22, 2021
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This game is limited by it being MMO and single server. In a perfect world we could have a more complex combat system.
1v1's are important to balance but in no way should be the end all be all balancing point for melee combat.
 
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zers

Active member
Aug 4, 2021
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The combat right now is fine. I would actually say it's one of the best aspects in mo2, taking the situation with a worldwide server into consideration. They have other things they should focus on before launch.
 

zers

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Aug 4, 2021
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I dono man watch it drop like a rock once people really see what's going on.



I can't find the vid I want :*( Maybe it got taken down, look even Horny is in on it. Doing HIS SV approved thang.


explain why now is better. There was this 'lag feeling' that's gone, and maybe MO2 just normalized it away... but I feel like the game is running slightly better so if we put it back to that state, it would be really good. Just my 2c.

The only reason combat is best in MO atm is because the rest of the game is completely underdeveloped, but combat is going that way, too, of course... I do think group fights might be better, but again that's due to the missing 'lag.'

I didn't play mo1 so it's hard for me to compare the two but from watching those videos I feel like mo1 has a lot more focus on movement and spam swinging. Less parrying. In the first clip the guy misses swings without getting punished of any sort.



I highly recommend watching that video. The combat gets better when you improve and understand it deeply. Also in mo2 1vX melee vs melee is more of a possibility.
 
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