Other than mana regenration, it seems like the balancing is completely off for armors in this game.
Looking at a full steel plated armor you get the insane 50+ blunt/slash/pierce armor benefit and you loose 4% stamina regeneration? Huh?
So if you pick a light weight armor you get +4% stamina regeneration yet you loose almost 40% of the armor.
Where is the thinking here? I get the reason why they don't want to screw around with speed, if any armor gives you higher movement speed that instantly becomes the new meta and everyone will wear it because speed is king. But in my mind there needs to be more incentive for users to venture out of the full plate and into ligher weight armors that gives less drain on stamina.
In my mind the heaviest armors should at least drain stamina 15-20% faster than a light weight armor, not 4%... am i out of the loop here or do they just simply think everyone should be in a full suit of armor and all the other armors in the game is for cosplay when you're afk in town?
Looking at a full steel plated armor you get the insane 50+ blunt/slash/pierce armor benefit and you loose 4% stamina regeneration? Huh?
So if you pick a light weight armor you get +4% stamina regeneration yet you loose almost 40% of the armor.
Where is the thinking here? I get the reason why they don't want to screw around with speed, if any armor gives you higher movement speed that instantly becomes the new meta and everyone will wear it because speed is king. But in my mind there needs to be more incentive for users to venture out of the full plate and into ligher weight armors that gives less drain on stamina.
In my mind the heaviest armors should at least drain stamina 15-20% faster than a light weight armor, not 4%... am i out of the loop here or do they just simply think everyone should be in a full suit of armor and all the other armors in the game is for cosplay when you're afk in town?