Just reaching out wondering what everyone would like to see in MO2 for better PVE/NPC upgrades. I'm sure most of us followers of Mortal have seen they WILL be making updates and having more in depth AI. So my question is what would you like to see?
I personally would like to see AI agro system of some sort. In such a way where a simple attack at a pig would make other pigs within the area "worried/feared" about you. Then to the other side of that, you tame pigs by feeding them and nearby pigs will see you feeding giving pigs and "trust" would be gained to increase ease for the tamer in the area, for an example. More aggressive AI would be able to organize in numbers, retreat when hurt, focus heals, and possibly run their own tasks instead of standing awaiting death. Lastly my favorite part of adding agro like pve would be that NPCs could have a role (Marcus if I remembered his heads name) and be positive or negative about something you did or you're a part of. Could also be applied to player made NPCs to help defend areas when players arent online or are... Plus adding NPC interactions with other NPCs, ( like dinner time, idk) giving them real roles as well as a more in depth reaction to players based on how they treat and work with the NPC. ( Kinda how mass effect did the loyity thing, just better.)
Welp! Those are some of my ideas of what I think could be awesome to have implemented. I do understand some of the ideas are alittle much, although I feel the more we can give them for ideas the higher chances we will see these actually happen!
Sooo whatcha guys and gals think, want and feel we need?
I personally would like to see AI agro system of some sort. In such a way where a simple attack at a pig would make other pigs within the area "worried/feared" about you. Then to the other side of that, you tame pigs by feeding them and nearby pigs will see you feeding giving pigs and "trust" would be gained to increase ease for the tamer in the area, for an example. More aggressive AI would be able to organize in numbers, retreat when hurt, focus heals, and possibly run their own tasks instead of standing awaiting death. Lastly my favorite part of adding agro like pve would be that NPCs could have a role (Marcus if I remembered his heads name) and be positive or negative about something you did or you're a part of. Could also be applied to player made NPCs to help defend areas when players arent online or are... Plus adding NPC interactions with other NPCs, ( like dinner time, idk) giving them real roles as well as a more in depth reaction to players based on how they treat and work with the NPC. ( Kinda how mass effect did the loyity thing, just better.)
Welp! Those are some of my ideas of what I think could be awesome to have implemented. I do understand some of the ideas are alittle much, although I feel the more we can give them for ideas the higher chances we will see these actually happen!
Sooo whatcha guys and gals think, want and feel we need?