Don't get me wrong I am all for the pet experience portion of the change, I think that it is long overdue to have your pets actually level up actively while you fight instead of bugging it out on a roof in town for hours on end.
What I want to know is who asked for any of these other changes? When I tamers complain about pets it is usually about how they suck below max level or they just do not feel strong enough to base a whole build around, and when I see non-tamers complain about pets it is usually about how playing a tamer is non interactive and you just point at someone and click all kill.
So why is this new change 1. Making pets deal 50% less of their max damage, and 2. making pets even LESS interactive. "now your pet will automatically start attacking your last target and attempt to use the triggered ability when you use a beast mastery ability while targeting someone" So you no longer even have to click all kill? It seems that instead of making pets stronger and MORE interactive, they made them weaker and LESS interactive which at least from my viewpoint seems to be the exact opposite of what both tamers and non-tamers were asking for.
Why not instead of all of this make it so lower level pets are closer to the power of higher level pets? The pet gaining experience while you fight wont matter if your pet is useless in combat before max level.
Beast mastery abilities is another thing entirely, I haven't been keeping up with all the abilities beast can do as any time a pet is in a fight it dies before I can see any of the abilities. but I've read that some pets will sit still to activate the ability only to be out of range by the time the animation happens.
Pet experience change - Good
Make low level pets viable to even use while leveling
Make pets more interactive and also viable instead of less interactive and less viable
That's all I got.
What I want to know is who asked for any of these other changes? When I tamers complain about pets it is usually about how they suck below max level or they just do not feel strong enough to base a whole build around, and when I see non-tamers complain about pets it is usually about how playing a tamer is non interactive and you just point at someone and click all kill.
So why is this new change 1. Making pets deal 50% less of their max damage, and 2. making pets even LESS interactive. "now your pet will automatically start attacking your last target and attempt to use the triggered ability when you use a beast mastery ability while targeting someone" So you no longer even have to click all kill? It seems that instead of making pets stronger and MORE interactive, they made them weaker and LESS interactive which at least from my viewpoint seems to be the exact opposite of what both tamers and non-tamers were asking for.
Why not instead of all of this make it so lower level pets are closer to the power of higher level pets? The pet gaining experience while you fight wont matter if your pet is useless in combat before max level.
Beast mastery abilities is another thing entirely, I haven't been keeping up with all the abilities beast can do as any time a pet is in a fight it dies before I can see any of the abilities. but I've read that some pets will sit still to activate the ability only to be out of range by the time the animation happens.
Pet experience change - Good
Make low level pets viable to even use while leveling
Make pets more interactive and also viable instead of less interactive and less viable
That's all I got.