Yes things are not in a good place atm. Swing speeds change with ping btw. Low ping = no animation play correctly swing comes before animation swing starts, high ping = swing is often delayed until way after animation is done playing.Crafting doesn't seem to make nearly as much of a difference in MO2. I made a fully sponge wood weapon handle, and blade and a fully tungsteel weapon, handle and blade. The swing speed is the same. The stam is about the same.
You missed out on a lot if you thought weapon crafting was simple in MO1. It means you didn't get into weakspots and there was things you could do with the handle that were amazing but only worked on some weapons and not others. But you are correct they need to make a system that favors knowledge and dedication. The current crafting where it caps the minimum and maximum just limits that knowledge and dedication. Cause yes super fast weapons can be strong but can be countered with other things like armor or they would have been meta in MO1.yes they capped the minimums so you cant be endlessly fast which makes sense because when you reach the point where you cant parry a hit even when its 3 dmg this weapon will win every fight when used properly. whats still very different is the damage between the materials.
the job of a weapon crafter was too simple in MO1 because the materials didnt had strong enough trade offs beside blunt damage for stone age weapons and the handle science was redundant.
later in the game it felt like something is missing. a system whish favours knowledge and dedication so you feel rewarded for a good recipe which fits good to a certain role, not just for farming materials/gold and XP.
i hope for real craftsmanship maybe with materials in mixed ratios with a non linear optimum in the way how alloys work or you can choose how much material you put in which could also affects the physical volume/diameter.
i was into everything i even read out the weakspot chance of every material with a net tool...You missed out on a lot if you thought weapon crafting was simple in MO1. It means you didn't get into weakspots and there was things you could do with the handle that were amazing but only worked on some weapons and not others. But you are correct they need to make a system that favors knowledge and dedication. The current crafting where it caps the minimum and maximum just limits that knowledge and dedication. Cause yes super fast weapons can be strong but can be countered with other things like armor or they would have been meta in MO1.