Right now it is incredibly hard to build certain characters, such as mage/tamer, and points are very tight. As they add new skills, this will only get worst. Here are some suggestions for how they could increase the number of possible builds:
1. 100 Action Skill Points across the board to equal profession points
2. "Free" skill point clades standardized to 50 skill points given for parent skill. There's a big discrepancy at the moment with these clades. Human combat maneuvering is a 1st tier clade, and gives 50 points. The new Thursar endurace clade is a tier 3 clade and gives TEN (10) points, which is a joke comparatively and a total waste of clade. So make all 1-skill clade give +50 to the skill.
3. Allow free clade gifts to also effect sub-parent skills. If we take the +50 approach above, this would need to be adjusted more than likely. There are many examples of this. Riding could effect mounted archery / mounted combat. Bow skill for alvarin could effect all sub-bow skills. Thievery clade for humans all thievery. Magic school clade effects all magic. Etc, etc. To balance out, either make just the parent +50, or make all the abilities in the line +20.
4. Adjust certain abilities to be secondaries instead of primaries. A few that come to mind are Herding, which could be a secondary sub under Advanced CC. Resistance swimming could lose survival as a parent, so that people can at least not drown all the time without survival (but still couldnt hold breath for any amount of time.) Veterinary should be a non-primary under Anatomy. Controlled aiming & aiming technique not be tiered, so that people can decide to just have the sway removed instead of stam drain removed. Poleaxes made their own skill set to not require 200 skill points. Mental training should become a secondary, and mental focus become a primary, so that casters can choose one or the other (or mental offense made secondary).
5. Certain skill thresholds lowered to 50 instead of 100. Multiple skills listed above could be candidates for this.
Any number of these options would greatly increase our build options when making a new character.
1. 100 Action Skill Points across the board to equal profession points
2. "Free" skill point clades standardized to 50 skill points given for parent skill. There's a big discrepancy at the moment with these clades. Human combat maneuvering is a 1st tier clade, and gives 50 points. The new Thursar endurace clade is a tier 3 clade and gives TEN (10) points, which is a joke comparatively and a total waste of clade. So make all 1-skill clade give +50 to the skill.
3. Allow free clade gifts to also effect sub-parent skills. If we take the +50 approach above, this would need to be adjusted more than likely. There are many examples of this. Riding could effect mounted archery / mounted combat. Bow skill for alvarin could effect all sub-bow skills. Thievery clade for humans all thievery. Magic school clade effects all magic. Etc, etc. To balance out, either make just the parent +50, or make all the abilities in the line +20.
4. Adjust certain abilities to be secondaries instead of primaries. A few that come to mind are Herding, which could be a secondary sub under Advanced CC. Resistance swimming could lose survival as a parent, so that people can at least not drown all the time without survival (but still couldnt hold breath for any amount of time.) Veterinary should be a non-primary under Anatomy. Controlled aiming & aiming technique not be tiered, so that people can decide to just have the sway removed instead of stam drain removed. Poleaxes made their own skill set to not require 200 skill points. Mental training should become a secondary, and mental focus become a primary, so that casters can choose one or the other (or mental offense made secondary).
5. Certain skill thresholds lowered to 50 instead of 100. Multiple skills listed above could be candidates for this.
Any number of these options would greatly increase our build options when making a new character.