Vadda design choices.

Jackdstripper

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Not sure how finished Vadda is but in it’s current state it’s a total sniper paradise with all the steep mountains very close on all sides. Also the yellow grass is way too long. The weirdest part is that there is barely any yellow grass outside of town, just inside. Dragon skeleton is cool though.
 
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make guard detection range for grey players an insane range. so if players start shooting down into the village the guards could get riled up and start shooting back. risk vs reward that kinda thing?

personaly vadda used to be surounded by mountens aside from entrence leading into the steppes, having it be different than mo1 would feel weird. also yeah the threat of snipers is concerning but I feel like it eventually will be fixed if it ever becomes a problem i think
 

huckbuck

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I miss the tents / yurts from MO1, all the 3 Khurite villages look more generic like this .. guess that's the price we pay for buying 3rd party assets.

Remember this video?

If MO2 ever manages to capture this atmosphere we´re golden. I'm afraid they can't do it without Mats Persson though. :(
 
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it's sad that everyone's excuse for everything is that mats is gone. yall should blame the model artists instead. whipe them into making original content instead of flipping assets
 

huckbuck

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it's sad that everyone's excuse for everything is that mats is gone. yall should blame the model artists instead. whipe them into making original content instead of flipping assets

Sure, fair enough, but Mats did a tremendous job at keeping the feel of the game cohesive through lore, world building and mechanics design. He had a admirable ability to avoid fantasy clichés while still working with the tropes, and balancing influence from historical / real world precedent with imaginative invention.

The Graveyards was the first compromise of Mats vision, and I remember him commenting on it at the moment that it was a case were gameplay need had to trump lore.

SV has been quite good at sticking to the flavour Mats established though, but the new Thursars + blandification of some assets (Meduli + the Khurite villages especially) is unfortunate in my opinion.
 
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Speznat

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The reuset assets form asset store is fine. As long it looks good noone cares.

Or do you want that sv invest 200hours on a whitewood tree instead of using the 200hours to code and implement mechanics like the housing system.

I would like to see improvements on mechanics. who on earth does care about if the trees/bushes /houses look the same like in any other trippe AAA title.
Yeah the whitewood tress are also used in PubG, Battlefield 5, Arma, Black desert.

who cares if stuff assets and shit is unique noone gives a fuck. If it looks shit than it looks shit. if it looks good it looks good. If its unique or not is simply irrelevant.

YOu have the same weapon models in amyn games. you evne have the same houses in many other games.

Using assets to safe time, to invest the time on more bugfixing and more emchanic implementation is a good thing.

I bet you also want a more bug free game and a more tohught out system. instea dof unique items and a shitty game were mechanics dont work properly.
 

Eldrath

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the Jungle. Meditating on things to come.
The reuset assets form asset store is fine. As long it looks good noone cares.

Or do you want that sv invest 200hours on a whitewood tree instead of using the 200hours to code and implement mechanics like the housing system.

I would like to see improvements on mechanics. who on earth does care about if the trees/bushes /houses look the same like in any other trippe AAA title.
Yeah the whitewood tress are also used in PubG, Battlefield 5, Arma, Black desert.

who cares if stuff assets and shit is unique noone gives a fuck. If it looks shit than it looks shit. if it looks good it looks good. If its unique or not is simply irrelevant.

YOu have the same weapon models in amyn games. you evne have the same houses in many other games.

Using assets to safe time, to invest the time on more bugfixing and more emchanic implementation is a good thing.

I bet you also want a more bug free game and a more tohught out system. instea dof unique items and a shitty game were mechanics dont work properly.

Are you trying for a new record of being wrong?

3-D artist and coders are not the same. The coders can fix bugs while the 3-D artist adds mammoth skulls to the khurite villages, there literally no connection between the two. So there is no trade off between having a badly coded game and generic looking one.

You don´t care how the game looks, that´s fine. Obviously there are a lot of people who do care. SV invests a lot of time into making the game look good. Part of that is DESIGN. Currently there is little to no original design in the game. If you think that players won´t notice that you are being foolish.

There are tons of examples of games that score high with character rather than top notch graphics. As of this moment MO1 has more character than MO2 - which is a shame.
 

huckbuck

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I think both have Speznat and Eldrath have a point here, because while coders and artists are different people you still have a budget to distribute and Speznat is arguing for putting less money into artist-hours and more into programmer-hours.

I think there are no easy answer here, and SV has found a quite reasonable balance between these two perspectives, but I wish we will see an effort to update and imbue the world with more character once the core game mechanics are established and they maybe start bringing in a bit of money.
 

Speznat

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Are you trying for a new record of being wrong?

3-D artist and coders are not the same. The coders can fix bugs while the 3-D artist adds mammoth skulls to the khurite villages, there literally no connection between the two. So there is no trade off between having a badly coded game and generic looking one.

You don´t care how the game looks, that´s fine. Obviously there are a lot of people who do care. SV invests a lot of time into making the game look good. Part of that is DESIGN. Currently there is little to no original design in the game. If you think that players won´t notice that you are being foolish.

There are tons of examples of games that score high with character rather than top notch graphics. As of this moment MO1 has more character than MO2 - which is a shame.
I think, that you dont get it. That people cost money that you could spend that money better on another developer instead of a design *** that is not nessary to waste the money on.
yeah im a developer. Im allowed to say that. Its the enver ending complains from devs to designers and from designers to dev where everyone hat eeach other but need each other sometimes.

And yeah as long as it looks good. There is no problem.
I dont know what you playing but pay attention to the stuff you will see that 99% of industriy reuse everything because it just makes sense.

I dont know why you think in utopia dimensions here. If you claim its so easy than learn it and model the stuff for free for them exclusivly. that would actually help.

Sure i would also love it if every little shit in nave would be fuckign unique. but that will never happen because star vault havn't the fukcign money for it.
Its just against common sense to waste so much time and money to things that simply arent worth it.
Even the Buildings in Battlefield 4 are copy pasta. Does someone cared about? no because they are good. they looks good. so the case is closed.

they should focus on mechanics and bug free gameplay and than later when they maybe make millions than they could invest in uniwue stuff for the world. But before that it would be a retard move to through the life of the game on the line just for "unique assets" if you still cna add them later. when the whole shit is working.

its simply how it is.
eat it or stay in denial.
 
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Eldrath

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Sure i would also love it if every little shit in nave would be fuckign unique.

There is literally about 5 unique things currently in Myrland. The rest is bought assets.

You keep bringing up things no one asks for. No one is asking for unique tree or even houses. We ask for character and immersion. If 90% of the forests are generated by a tree and scrubs brush I don´t care. If all khurite villages are clones, all assets are clones then it looks shit and loveless.

Since you are a developer you can probably name a ton of games that build fantasy worlds completely with bought assets and were sucessful.

You might also understand that bringing on a coder is a bigge deal than having a freelancer make some mammoth skulls.
 

Speznat

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There is literally about 5 unique things currently in Myrland. The rest is bought assets.

You keep bringing up things no one asks for. No one is asking for unique tree or even houses. We ask for character and immersion. If 90% of the forests are generated by a tree and scrubs brush I don´t care. If all khurite villages are clones, all assets are clones then it looks shit and loveless.

Since you are a developer you can probably name a ton of games that build fantasy worlds completely with bought assets and were sucessful.

You might also understand that bringing on a coder is a bigge deal than having a freelancer make some mammoth skulls.
Wakfu and Dofus for example but thats and exeception. because thats a unique art style. nearly every 3kd has copied assets thats why the unreal and unity store exists in the first place, sure as engine but also as library. to be able to mkae good games without wasting 20year sof your lifetime making stuff.

but yeah i also would like to see love and unique stuff in mortal. but the thing is its so far of from practicality that its simply insane to do that.
Try it yourself. Create a house for vadda.

Sure withotu experience you need countless of hours. but even with enough job experience and a plan exactly what youre doing. You need countless hours to build that thing. WHy would you pay a full fleged designer for a unique house that costs you with his salaray i dont know 1000-2000 euro i dont know 1-max 2 weeks work. if you could buy a house form the asset store that looks awesome for 2-5$.

They should focus on makign the game good, and they can add stuff form the store in the houses and stuff, thats much leess work and also let the place feel unique. because that placing objects form asset store an intern could do that. thats a good idea.

maybe they can use the little assets and give it a more alive touch. thats not wasting hundreds of hours. and would actually have an impact.

They simply need more money.
and we all simply need to make more party hard :)
 

Wesley Snipes

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The devs are trying to build a rocket made of paper-mache on the hopes that they can reach the stars with it. Cutting corners with the store bought assets will just make it harder to sell the game.

If I didn't know that henrik actually cared I would write the game off as a blatant asset flip.
 
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Speznat

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The devs are trying to build a rocket made of paper-mache on the hopes that they can reach the stars with it. Cutting corners with the store bought assets will just make it harder to sell the game.

If I didn't know that henrik actually cared I would write the game off as a blatant asset flip.
so you call:

Rust/Chivalry/Battlefield/arma/the FOrest, assasisn creed, black desert, and every other 90% of mmos.
an asset flipp that you enver played.

wow sry man. but what a shit argument from you.

Its not ment offensive, but wtf.

As long at it looks good noone cares. or do you feel offended that green hell use the asset store plants like 99% of all other games. wow.
 
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Wesley Snipes

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so you call:

Rust/Chivalry/Battlefield/arma/the FOrest, Battlefield, assasisn creed, black desert, and every other 90% of mmos.
an asset flipp that you enver played.

wow sry man. but what a shit argument form you.

Its not ment offensive, but wtf.

As long at it looks good noone cares. or do you feel offended that green hell use the asset store plants like 99% of all other games. wow.

Most if not all those games use internal AND out sourced art. The difference being that out sourced art costs thousands if not tens of thousands of dollars and is made to their specifications. They are not universal drop in solutions in the same sense an art suite on the UE4 store is, and the developers in fact OWN that art. A few years back a lot of developers got into shit for using store bought assets on steam, some had their games removed. Those games were of course complete and utter shit and MO2 is a head and above them in terms of quality.

There's enough underneath the surface that MO2 probably wouldn't be considered an asset flip, but people have to take time to look.

If I knew nothing about MO1 or MO2, and someone was pitching me the game, but also mentioned the fact that a lot of the art was bought off the ue4 asset store, I probably wouldn't of even bothered. Why would anyone want to pay a box price premium and a subscription fee for a slop and pop project? That's not necessarily how I view it, but I'm sure many WOULD see it that way.
 
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Speznat

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Why would anyone want to pay a box price premium and a subscription fee for a slop and pop project? That's not necessarily how I view it, but I'm sure many WOULD see it that way.

Because if its copy paste it dont fukcing matter at all.
Or do you not visits p**hub because they have the same pagination and video grid that 99% of other sites use.

Im very sry but your argument is just shit. from start to finish just shit.

SO do you really like a mortal with more bugs and less systems and less mechanics more than a polished one. nice, man.
If they would invest there time and money in unique stuff. Than we still would have 1 village only, and i bet no cooking systme no alcheymy system and so on.

Its good that they cut corners, because its just make sense. Noone in there right mind would not play a game because its assets come from the assets store. as long as it looks good. Noone gives a fuck. Many tripple AAA games have proven that, and succesfull smaller ones too.

Using assets to safe time, to invest the time on more bugfixing and more mechanic implementation is a good thing. Everythin else is wast eof lifetime and money for little to no effect in the end. I bet that even 99% of steam players coming to this game dont even know wer ethe assets come from.
 
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Wesley Snipes

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Because if its copy paste it dont fukcing matter at all.
Or do you not visits p**hub because they have the same pagination and video grid that 99% of other sites use.

Im very sry but your argument is just shit. from start to finish just shit.

SO do you really like a mortal with more bugs and less systems and less mechanics more than a polished one. nice, man.
If they would invest there time and money in unique stuff. Than we still would have 1 village only, and i bet no cooking systme no alcheymy system and so on.

Its good that they cut corners, because its just make sense. Noone in there right mind would not play a game because its assets come from the assets store. as long as it looks good. Noone gives a fuck. Many tripple AAA games have proven that, and succesfull smaller ones too.

Using assets to safe time, to invest the time on more bugfixing and more mechanic implementation is a good thing. Everythin else is wast eof lifetime and money for little to no effect in the end. I bet that even 99% of steam players coming to this game dont even know wer ethe assets come from.

I'll try and make sense of your incoherent rambling.

1) Your example is retarded; pornhub is a web site providing a (mostly) free service. No one cares about the CSS.

2) I have no idea what you're asking me here with the game being polished and store bought assets. I already own the game, so they already have my money lol. What I'm arguing is that someone who has no knowledge or sentimental feelings towards MO1, investigates MO2 and finds out the game is chuck full of store bought assets will probably dismiss the game, as the majority of my guild has already done (several hundred). Filling your game up with budget ($150-250 are not expensive) art suites gives off the impression that the game is cheap and will discourage people from buying, no matter how good it looks. People will ignore it on principle alone, and once you tag on a box price and a subscription fee, you have even less incentive to try the game out. If we were talking some trees or rocks, sure no big deal, but we're talking entire armor sets, weapons and dungeons / cities.

3) People aren't stupid. It won't take long for it to become public knowledge that the game is basically 95% assets bought off the UE4 store. It's only going to take one steam review, or a reddit post. It's already kinda public knowledge now (we're talking about it). Again, on principle alone people will write off MO2.

The reality is I hope mo2 is at least some what successful, because if it fails that's one more nail in the coffin for these types of games.
 
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Speznat

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I'll try and make sense of your incoherent rambling.

1) Your example is retarded; pornhub is a web site providing a (mostly) free service. No one cares about the CSS.

2) I have no idea what you're asking me here with the game being polished and store bought assets. I already own the game, so they already have my money lol. What I'm arguing is that someone who has no knowledge or sentimental feelings towards MO1, investigates MO2 and finds out the game is chuck full of store bought assets will probably dismiss the game, as the majority of my guild has already done (several hundred). Filling your game up with budget ($150-250 are not expensive) art suites gives off the impression that the game is cheap and will discourage people from buying, no matter how good it looks. People will ignore it on principle alone, and once you tag on a box price and a subscription fee, you have even less incentive to try the game out. If we were talking some trees or rocks, sure no big deal, but we're talking entire armor sets, weapons and dungeons / cities.

3) People aren't stupid. It won't take long for it to become public knowledge that the game is basically 95% assets bought off the UE4 store. It's only going to take one steam review, or a reddit post. It's already kinda public knowledge now (we're talking about it). Again, on principle alone people will write off MO2.

The reality is I hope mo2 is at least some what successful, because if it fails that's one more nail in the coffin for these types of games.
1. I havent talked about the css.

2. More people will dismiss the game if its looks ugly or mechanical not good, or buggy. wich will happen if time gets invested in unique assets.

3. Nearly everygame is a 90% asset clunk up. because thats how this gaming economy work. because why on earth should someone invest so much time and efort it somethign that is already there thats complete bullshit. Its it truly unique okay. but why should someone design a barrel the 100x time same with buildings houses, swords, and so on.

yeah that 3 people maybe will have the same mind as you.
But more people will complain about buggy mechanical and other problem instead of asset usage. without asset usage we wouldn't have a MO2 so be glad that these stores exists. or we would have never got a the Forest/ Rust/ Tarkov/ arc. because noone in there right mind would blow away millions of $ for that 0.1% of people who give a fuck about if the assets are copied or not. Most time the self made assets of games look worse than the premium ones form the mesh shops.

yeah unique items would be cool with unique tough, but its so far of rational and practical that it will never happen. Maybe if they have 100000 players and can afford that.
 

ThaBadMan

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Mr.Snipes here is correct. Its only fans of MO thats not gonna care too much about asset flipping, and only a certain part of the still supporting fans at that.

Now if we think MO2 is gonna survive on MOs numbers then we are doomed from the get go.
The atmosphere of MO was one of its biggest strong points, now with store bought assets lacking that, the game has a different feel.
The world of MO was unique, believable (somewhat) with great atmosphere and immersion.

Now new players is not gonna base MO2 on prior experience with MO but hold them to what is fed. Which atm is a slow, buggy mess, with no character and asset flipping all around, only so far still unique aspect is the combat which has over the last 10 years been so dumbed down its nowhere close to the original one from 09.

Sad but unless the game shapes heavily up im afraid it wont stand above water for long.
 
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