As an Ultima Online player for 2 decades, I came into Mortal Online with high hopes and am severely surprised yet dissappointed on so many levels.
Pros- Immersive Combat/World, Amazing spells, amazing atmosphere, cool secrets, awesome variety of clades
Cons- Zerg promoted, gatekeeping promoted, impossible to play casually and actually progress at all, pets need an entire overhaul(Pet Bonding/Reduced pet damage) Pets should be primarily for PVE as it was in UO the design here simply does NOT work well at all. Completely awful QoL you may spend your entire freetime just running to where you need to go as the ingame map is almost useless and traveling is an entirely a guessing game when youre first joining the game, and your horse can skip over a pebble and die leaving you in the middle of nowhere. Dungeons generally have one entrance/one exit maybe two allowing one guild to gatekeep the entire dungeon making it unplayable unless you join the zerg. In order to do anything Necromancery related depending on where youre at is going to be a MASSIVE time sink of traveling safely making multiple trips or youre going to pay a MASSIVE premium just to START necromancery/ritualism(I mean this is literally part of building your character why would this be designed this way...?)
- This game took amazing fundamentals of Ultima Online yet Ultima Online still has better QoL features than this game and it was literally the first MMO ever created. Traveling should never be 50% of your gameplay youre severely restricted to what you can do on your own here as zergs currently gatekeep every dungeon almost 24/7. I mean there's literally one Vendor on the map to buy candles, circles, notes just to Use a skill and level a skill I dont understand how devs could oversight this and realize how awfully this would turn out for people not a part of that guild. It doesn't create cool immersive battles, it completely fucks solos and small groups over from being able to even finish their character.. Your options turn into farming little shit and crumbs then pay a massive premium on the brokers just to play the game handicapped against zergs.
Pros- Immersive Combat/World, Amazing spells, amazing atmosphere, cool secrets, awesome variety of clades
Cons- Zerg promoted, gatekeeping promoted, impossible to play casually and actually progress at all, pets need an entire overhaul(Pet Bonding/Reduced pet damage) Pets should be primarily for PVE as it was in UO the design here simply does NOT work well at all. Completely awful QoL you may spend your entire freetime just running to where you need to go as the ingame map is almost useless and traveling is an entirely a guessing game when youre first joining the game, and your horse can skip over a pebble and die leaving you in the middle of nowhere. Dungeons generally have one entrance/one exit maybe two allowing one guild to gatekeep the entire dungeon making it unplayable unless you join the zerg. In order to do anything Necromancery related depending on where youre at is going to be a MASSIVE time sink of traveling safely making multiple trips or youre going to pay a MASSIVE premium just to START necromancery/ritualism(I mean this is literally part of building your character why would this be designed this way...?)
- This game took amazing fundamentals of Ultima Online yet Ultima Online still has better QoL features than this game and it was literally the first MMO ever created. Traveling should never be 50% of your gameplay youre severely restricted to what you can do on your own here as zergs currently gatekeep every dungeon almost 24/7. I mean there's literally one Vendor on the map to buy candles, circles, notes just to Use a skill and level a skill I dont understand how devs could oversight this and realize how awfully this would turn out for people not a part of that guild. It doesn't create cool immersive battles, it completely fucks solos and small groups over from being able to even finish their character.. Your options turn into farming little shit and crumbs then pay a massive premium on the brokers just to play the game handicapped against zergs.