Ultima Online suggestions

Populus

New member
Apr 3, 2021
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Hiya, I'm a hardcore UO (t2a) fan and have been awaiting a new UO successor for many many years and when I heard and saw Mortal Online 2 my hopes were somewhat heightened. There's a lot of stuff about this game that looks promising for some real player interaction in an otherwise quest/achievement driven gameworld.

There are a few things I've taken note of, from watching streams as I haven't gotten play access yet.

Items on ground - The only way to drop items is to either die or completely empty your inventory and equipment in a bag. What's the motivation behind not allowing individual items to be dropped on ground?

Boxed Inventory - Having items in 'boxes' means you have less control over your items in the gameworld and it also puts a quantity-limiter on items. I can't explain why it would be better to have free-form inventories, any way I tried ended up being a preference suggestion.

Mouse-drag for healthbars and paperdolls - This would help in knowing your surroundings a lot better and would also help in PVP if you could keep track of people's HP and whether or not they're in range. Like for example holding ALT to show a cursor and then drag drop on player characters.


As I said I haven't played the game at all yet but I'm curious whether stealthing is a feature in the game. Will there be player housing?
If every item can be standardized and not be blessed/newbied that'd be fantastic and wonderful. Full loot drop is the best.