Twitch Stream Summary September 15th 2022

Tzone

Well-known member
May 16, 2021
2,468
1,447
113

Combat Balance & “Spinning”

splitter_02final.png

We do plan to address this problem, as it is not our desire to have the combat in high level duels stay this way long term.
However, we do not want to simply remove the spinning and animation hiding tactics without providing solid combat mechanics to replace the offensive power and damage dealing potential that they serve.
We do have plans for what these replacements will be, however such changes need to undergo extremely rigorous testing to not negatively affect group fights, while also being compatible with our finely tuned swing normalization system that allows real time combat to be possible at all on a global server.
Once we get closer to working on this and we have verified what is possible and will work with our systems, we will detail all of the planned changes for community feedback.

Whether you’re a longtime fan of Mortal Online 2 or a newcomer in the world of Nave, dive into the vault with Henrik on Thursdays at 7:00 PM UTC to get your questions answered by the CEO and game designer.



Bad news rip. To many non PvPers complain about spinning. Rigorous testing with the same people that told them to buff MM and didnt know MC was broken. Same people that told you towershields are gonna be balanced. Or the same people that are telling you to add crossbow which in every game like this are overpowered.
How about add parry normalization first. Something this game actually needs.

Good thing Im a mage lol.
 

Hodo

Well-known member
Mar 7, 2022
1,067
941
113
Combat Balance & “Spinning”
splitter_02final.png

We do plan to address this problem, as it is not our desire to have the combat in high level duels stay this way long term.
However, we do not want to simply remove the spinning and animation hiding tactics without providing solid combat mechanics to replace the offensive power and damage dealing potential that they serve.
We do have plans for what these replacements will be, however such changes need to undergo extremely rigorous testing to not negatively affect group fights, while also being compatible with our finely tuned swing normalization system that allows real time combat to be possible at all on a global server.
Once we get closer to working on this and we have verified what is possible and will work with our systems, we will detail all of the planned changes for community feedback.

Whether you’re a longtime fan of Mortal Online 2 or a newcomer in the world of Nave, dive into the vault with Henrik on Thursdays at 7:00 PM UTC to get your questions answered by the CEO and game designer.



Bad news rip. To many non PvPers complain about spinning. Rigorous testing with the same people that told them to buff MM and didnt know MC was broken. Same people that told you towershields are gonna be balanced. Or the same people that are telling you to add crossbow which in every game like this are overpowered.
How about add parry normalization first. Something this game actually needs.

Good thing Im a mage lol.


Funny I agree with you about the crossbow. It is either going to be OP as hell or useless. It is impossible to balance in any meaningful manner.
 

MiguelInman

New member
Oct 11, 2022
1
0
1
Combat Balance & “Spinning”
splitter_02final.png

We do plan to address this problem, as it is not our desire to have the combat in high level duels stay this way long term.
However, we do not want to simply remove the spinning and animation hiding tactics without providing solid combat mechanics to replace the offensive power and damage dealing potential that they serve.
We do have plans for what these replacements will be, however such changes need to undergo extremely rigorous testing to not negatively affect group fights, while also being compatible with our finely tuned swing normalization system that allows real time combat to be possible at all on a global server.
Once we get closer to working on this and we have verified what is possible and will work with our systems, we will detail all of the planned changes for community feedback.

Whether you’re a longtime fan of Mortal Online 2 or a newcomer in the world of Nave, dive into the vault with Henrik on Thursdays at 7:00 PM UTC to get your questions answered by the CEO and game designer.



Bad news rip. To many non PvPers complain about spinning. Rigorous testing with the same people that told them to buff MM and didnt know MC was broken. Same people that told you towershields are gonna be balanced. Or the same people that are telling you to add crossbow which in every game like this are overpowered.
How about add parry normalization first. Something this game actually needs.

Good thing Im a mage lol.

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I agree with you.
 
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