Hello Everyone, I wanted to start posting these here and keeps comments open. Thank you
Twitch Stream March 24th 2022 Summary
Update Tomorrow
We plan on having an update tomorrow morning (Sweden Time) to monitor some changes before the weekend. We will be removing Alt 2 but keeping Alt 1 on the backend incase we need to reapply it due to instability. We are going to be monitoring traffic and our network with only the Main server active. If we find that we run into issues, we will re-enable Alt 1 and/or revert to an alternate version of our patch that has different network settings.
What the patch will contain
- A possible fix for the invisible weapon bug
- Rendering of names will be increased, the armor of the player will still render at the same or similar rate
- We will be adding dynamic spawners that will add wildlife and mobs around the world in spots heavily traveled
- Guild spam invites will also be removed. You will have to go to the guild menu to accept invites
- Pet attack fixes to larger creatures. Most pets should be able to attack larger creatures without issue
- Duel flagging has been updated. This is mostly with pets. Pets properly work in duels and not flag the owner criminal.
- 20m between house placements has been added.
- More network optimizations as mentioned above
- Level streaming lines around Bakti have been fixed/reduced
- Thursar Clade warcries have been fixed, they should also display properly in you UI
- Wood materials on bows now properly show
- Vessel boss not resetting properly has been addressed
- Light weapons were not attacking at the intended speed, they now work as intended. (THEY ARE FASTER).
Early Roadmap Sneak Peak
For the last few weeks we have mentioned that we plan to show you the roadmap. Instead of revealing nothing, we wanted to show you a list of points that we plan to focus on in the next 6 to 7 months. This is no particular order. We plan to finalize some dates and share that with you very soon. We appreciate your patience with awaiting these exciting features.
TC Construction (First pack was voted #1 priority by the community in a recent stream)
Bounty and Flagging System
Necromancy
Beast Mastery
Trinkets (Rings and Amulets)
Thievery Clade Respec (Likely in the first next content patch) Mounted
Archery Wobbling & Archery Skills
Dungeons and Bosses Housing Functions (Likely in the first next content patch)
Siege Mechanics
Table Games
Gore System
Decoration Package
Alchemy Effects
Guard/Vendor Commands
Veteran System Wagons (Not Waggons)
Ships (Likely last on the list)
Pet Equipment (This includes more rideable pets)
Buy Orders
Extra
There will never be a PvP Toggle in MO2. It is not part of the sandbox design
Twitch Stream March 24th 2022 Summary
Update Tomorrow
We plan on having an update tomorrow morning (Sweden Time) to monitor some changes before the weekend. We will be removing Alt 2 but keeping Alt 1 on the backend incase we need to reapply it due to instability. We are going to be monitoring traffic and our network with only the Main server active. If we find that we run into issues, we will re-enable Alt 1 and/or revert to an alternate version of our patch that has different network settings.
What the patch will contain
- A possible fix for the invisible weapon bug
- Rendering of names will be increased, the armor of the player will still render at the same or similar rate
- We will be adding dynamic spawners that will add wildlife and mobs around the world in spots heavily traveled
- Guild spam invites will also be removed. You will have to go to the guild menu to accept invites
- Pet attack fixes to larger creatures. Most pets should be able to attack larger creatures without issue
- Duel flagging has been updated. This is mostly with pets. Pets properly work in duels and not flag the owner criminal.
- 20m between house placements has been added.
- More network optimizations as mentioned above
- Level streaming lines around Bakti have been fixed/reduced
- Thursar Clade warcries have been fixed, they should also display properly in you UI
- Wood materials on bows now properly show
- Vessel boss not resetting properly has been addressed
- Light weapons were not attacking at the intended speed, they now work as intended. (THEY ARE FASTER).
Early Roadmap Sneak Peak
For the last few weeks we have mentioned that we plan to show you the roadmap. Instead of revealing nothing, we wanted to show you a list of points that we plan to focus on in the next 6 to 7 months. This is no particular order. We plan to finalize some dates and share that with you very soon. We appreciate your patience with awaiting these exciting features.
TC Construction (First pack was voted #1 priority by the community in a recent stream)
Bounty and Flagging System
Necromancy
Beast Mastery
Trinkets (Rings and Amulets)
Thievery Clade Respec (Likely in the first next content patch) Mounted
Archery Wobbling & Archery Skills
Dungeons and Bosses Housing Functions (Likely in the first next content patch)
Siege Mechanics
Table Games
Gore System
Decoration Package
Alchemy Effects
Guard/Vendor Commands
Veteran System Wagons (Not Waggons)
Ships (Likely last on the list)
Pet Equipment (This includes more rideable pets)
Buy Orders
Extra
There will never be a PvP Toggle in MO2. It is not part of the sandbox design