Trees and harvesting

JoshJonesAK

New member
Apr 7, 2022
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can you not make it where the trees we harvest actually fall and have to regrow? seems kinda lame to be harvesting something and it run outta resources but look no different. Would be nice to have a visual que that somethings already been harvested before we dismount and investigate.
 

Doom and Gloom

Active member
Mar 12, 2022
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Yeah, the harvesting world is completely static atm, and you have to always guess which isn't harvested yet. When you have many of the same around, harvesting one also drains some of the others for some reason, but you have no way to know which ones. At least they should add some indication of when something is not harvestable atm. I'm not holding my breath for them actually creating dynamic harvestable resource spawns though, but it would make it a lot more easier than always finding the same stuff in the same location.
 

Albanjo Dravae

Well-known member
Dec 20, 2021
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can you not make it where the trees we harvest actually fall and have to regrow? seems kinda lame to be harvesting something and it run outta resources but look no different. Would be nice to have a visual que that somethings already been harvested before we dismount and investigate.
Yes it should be like that definitely with all resources yet i rather see gathering tools related content for gathering specialization. Probably not even on the development radar tho. PvE needs some rework to be a thing.
 
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Skabsticles

Member
Mar 19, 2022
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Would be really cool yes but to hard to implement in this game which is having huge issues getting just 1.5k people on one server

Agree, and they cant even put more npc/pve content either without the strain on server.