They really need to make pve better, not just populate it. I hope they are working on better AI.
Maybe have a quest NPC that gives daily quest like bring me this many heads. Or bring me this many swords. The crafting ones you can chose. Gives randoms some direction instead of sitting in town doing nothing.
I know of bringing heads for rep. But why would people care about rep really unless they need to grind it to kill their enemies. Most of the new players wont be worring about needing rep to kill people.They plan to have that (bringing in heads to improve faction with regions) and that's fine, but my worry is that can be start to feel kind of grindy rather than encouraging exploration. It's one thing to go explore with friends to some point of interest you've heard people talking about (or say, one friend is going to get some rare wood/material and you're going to help protect), run across a bandit camp, or a cave, a tower, or a dungeon, go explore, pull out your torch, have some harrowing fights, come back with a little rare loot and some heads, and be rewarded by guards for the heads instead of just being like, "Oh I need 100 heads? Ok, let me ask where the closest bandit camp is right outside the gate, camp outside, kill them all then wait for respawn for a few hours and gather 100 heads so I can get 5% faction".
In general it sounds like Henrik wants to avoid content/quests being driven by NPCs and things to be more player driven, organic and dynamic. You should want to do things in the game because they're meaningful to you and be rewarded for them, not because an NPC with a question mark told you so.
In my experience in dynamic open world games, content is like water in a dry, hard, sponge. A few drops and the sponge is still basically rigid and dry, you can keep adding water until and it'll keep expanding, until it's full and then it starts to overflow. Finding that right tipping point where the rate of finding interesting content as you explore feels good and fresh as opposed to just empty, but not having fields of wolves/bandits etc everywhere you look as is the case in most MMOs where you'd just farming is a delicate balance.
I know of bringing heads for rep. But why would people care about rep really unless they need to grind it to kill their enemies. Most of the new players wont be worring about needing rep to kill people.
Maybe have a quest NPC that gives daily quest like bring me this many heads. Or bring me this many swords. The crafting ones you can chose. Gives randoms some direction instead of sitting in town doing nothing.
That would prob be 6 months from now at the least. I dont want to be mean to SV but I dont think they can make it really worth it to want to get really high rep. If they did it would prob be very hindering to everyone who doesn have it and a determent to the game. I do like the idea.Aside from heads, I think buy orders kind of filled this role.
The system allowed for players to be both the givers and receivers of said items.
That would prob be 6 months from now at the least. I dont want to be mean to SV but I dont think they can make it really worth it to want to get really high rep. If they did it would prob be very hindering to everyone who doesn have it and a determent to the game. I do like the idea.
But still for a new player they wont know all that stuff and need direction and a objective.
Also need a reason to PvE sooner then later. A quick solution is random daily quest NPC, it also a tactic to get people to log in daily at least used to great success in other games.
The broker system is already in, so I dont think it should take anywhere near 6 months to add the buy order part to it.
I do believe that it is a mistake for SV not to have the buy order system in currently though.
The buy order has been very strange in MO1 because you needed one item to create the buy order. We had been able to create buy orders for items in our inventory only. But I would like to place a buy order e.g. for a book, and then I need to select the book from a list and not from inventory. Even more difficult are buy orders for crafted items: I would like to define a buy order for a asymmetric bow with e.g. 115 strength and at least 150 dura, or for a healing potion with at least 50 HP. I don't know if SV will and can implement buy orders like that.
yeah but he also said their would be dragons. I dont expect for him to put any dailies or task anytime soon unless hounded.Henrik said at least once that there will be 'tasks' for bringing specific resuorces (not just heads) to npcs. And you will only have limited amount of time to complete those.
yeah but he also said their would be dragons. I dont expect for him to put any dailies or task anytime soon unless hounded.