Introduction: How alvarins can jump in combat mode so high, Humans with lots of stats and useful clades and Oghmirs with healing puffs and tanky strong clades thursar should also get clades that are not op but logical and useful and good for them, fitting their lore and style.
1. I suggest adding a clade passive and active ability to enable thursars to hit through parries for at least 4-5 damage minimum if they are using 2handed weapons heavier than 3kg. Calculating the damage of the weapon+thursars bonus damage vs enemy's armor value so naked mages can't parry a giant axe wielding big warrior for 0 damage. Can be also an active clade so when activated will enable thursars with heavier weapons to hit for block damage through parries for 10 seconds.
2. Alternative suggestion to above is to add stamina damage to higher bonus damage characters in general that will encompass thursars as well. Lets say above 25% damage bonus characters will have a stamina damage added to their swing could be as little as 5 stamina points or more depending on the weapon type and weight.
3. Improve/tweak the lifeleech clade so it's either higher percent of healing if it's gonna be active like now or a lower percent but passive. The passive can be 1-3% lifesteal damage or active can be like 30%. Remember during the 10 second lifeleech ability if you can't land clean hits then it won't work so needs to be something that will matter in a teamfight.
4. A new clade/clade line that will enable thursars to exceed their racial size by like +2/+5 giving them extra damage and health or similar concept clade that makes them exceed their limits.
5. Due to their nature of living in outskirts and wilderness rather than urban and civilized places they get bonuses not big but various things like a bit of speed, damage and stamina regen and negative in urbans and cities.
Note: I will add more and update thread, post anything you think should be added/changed as well.
1. I suggest adding a clade passive and active ability to enable thursars to hit through parries for at least 4-5 damage minimum if they are using 2handed weapons heavier than 3kg. Calculating the damage of the weapon+thursars bonus damage vs enemy's armor value so naked mages can't parry a giant axe wielding big warrior for 0 damage. Can be also an active clade so when activated will enable thursars with heavier weapons to hit for block damage through parries for 10 seconds.
2. Alternative suggestion to above is to add stamina damage to higher bonus damage characters in general that will encompass thursars as well. Lets say above 25% damage bonus characters will have a stamina damage added to their swing could be as little as 5 stamina points or more depending on the weapon type and weight.
3. Improve/tweak the lifeleech clade so it's either higher percent of healing if it's gonna be active like now or a lower percent but passive. The passive can be 1-3% lifesteal damage or active can be like 30%. Remember during the 10 second lifeleech ability if you can't land clean hits then it won't work so needs to be something that will matter in a teamfight.
4. A new clade/clade line that will enable thursars to exceed their racial size by like +2/+5 giving them extra damage and health or similar concept clade that makes them exceed their limits.
5. Due to their nature of living in outskirts and wilderness rather than urban and civilized places they get bonuses not big but various things like a bit of speed, damage and stamina regen and negative in urbans and cities.
Note: I will add more and update thread, post anything you think should be added/changed as well.