EVER GET ONE OF THOSE PATCHES THAT MAKES YOU WANNA QUIT THE GAME?
I'm gonna tell a story. So before the patch dropped, I was moving some stuff around, taking my secret routes... not really, but traveling the world, and I stopped to stam. I was looking out over everything, the landscape. I was thinking of what we DO have. We DO have a huge open world, even tho it's laggy in places and works strangely. The background is immersive, you can fight someone around a tree and end up hitting the tree if you miss. All sorts of arrow physics, jump height to climb, mounts, swimming, shields... I mean I can go on obv. Game has been rough, but if you look at the very core of MO as an open world pvp game, there has not been a better time. Look back at MO1 and see what an ass game we played. It had more 'flavor' but the jank level was like x10.
Anyway, I said something to the effect of, "Man, this game could be so good." And it could... little changes. The world is there. Brokers, too, individual per town, houses/sh/keep with benches. These are things that aren't really out there, or at least not together, in other games.
I kind of get this feeling that the game would be good if they just focused on the core of it. haha. I did not log on after I read they ripped the game up. Moving casting? Why? Cuz people asked? No worries about other core game mechanics? I should have made a thread that's like... things that moving casting will precede. Didn't address Melee slowness, I appreciate KD, and am not even mad over the 3 sec thing, but maybe I'm a bit high strung, but this kind of change is insane to bring on without even giving us a heads up.
It's not like, individually, moving casting is gonna break the game (actually it prol is if people learn to use it right lol,) but the fact that you'd reach so far into the gut of the game and 'fix something,' and then do that... wew.
Patches come and go, but when I try to follow their direction or whatever it's like hehh?? Why can't we have old MO w/ ecu and good melee. lol. Doods dono how good that was. It was enough for the pvp aspect. Should have focused on making a tiered livable world for other sandbox players, pvpers, citizens, etc.
Sv ya must got an ogh supporter mage haha.
Also I still am standing by the scientific theory that it's hard to figure out what's working when you change a bunch of things at once.
In short, the only thing that would have been more surprising to me than adding blanket casting movement would be like... removing parry haha.
I'm gonna tell a story. So before the patch dropped, I was moving some stuff around, taking my secret routes... not really, but traveling the world, and I stopped to stam. I was looking out over everything, the landscape. I was thinking of what we DO have. We DO have a huge open world, even tho it's laggy in places and works strangely. The background is immersive, you can fight someone around a tree and end up hitting the tree if you miss. All sorts of arrow physics, jump height to climb, mounts, swimming, shields... I mean I can go on obv. Game has been rough, but if you look at the very core of MO as an open world pvp game, there has not been a better time. Look back at MO1 and see what an ass game we played. It had more 'flavor' but the jank level was like x10.
Anyway, I said something to the effect of, "Man, this game could be so good." And it could... little changes. The world is there. Brokers, too, individual per town, houses/sh/keep with benches. These are things that aren't really out there, or at least not together, in other games.
I kind of get this feeling that the game would be good if they just focused on the core of it. haha. I did not log on after I read they ripped the game up. Moving casting? Why? Cuz people asked? No worries about other core game mechanics? I should have made a thread that's like... things that moving casting will precede. Didn't address Melee slowness, I appreciate KD, and am not even mad over the 3 sec thing, but maybe I'm a bit high strung, but this kind of change is insane to bring on without even giving us a heads up.
It's not like, individually, moving casting is gonna break the game (actually it prol is if people learn to use it right lol,) but the fact that you'd reach so far into the gut of the game and 'fix something,' and then do that... wew.
Patches come and go, but when I try to follow their direction or whatever it's like hehh?? Why can't we have old MO w/ ecu and good melee. lol. Doods dono how good that was. It was enough for the pvp aspect. Should have focused on making a tiered livable world for other sandbox players, pvpers, citizens, etc.
Sv ya must got an ogh supporter mage haha.
Also I still am standing by the scientific theory that it's hard to figure out what's working when you change a bunch of things at once.
In short, the only thing that would have been more surprising to me than adding blanket casting movement would be like... removing parry haha.
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