This game needs to go back to what it was and be more fun/engaging

Tasu

New member
May 21, 2022
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Here are my thoughts on why most players stopped playing for the past 5 months.

Its not fun to engage in content that's not engaging
• If I hit a human, it should sound and look satisfying. They should recoil with physics based animations and so should I when I'm hit. If I land a clean hit that does a ton of damage, they should scream in pain. If they get low they should plead for their life or threaten me.
• Where is the combat music? Music is the back bone of all gameplay, and the current exploring music is ass. Even if it's just basic drums there needs to be something.
• If my horse is being hit and taking damage, it should flee. Why would a horse stay still while actively getting stabbed? My mount dieing to stupid shit makes me not wanna explore if I gotta walk for 30 minutes to get a new one.
• If I loot a chest in a POI, I expect some unique loot, not 50 copper. Make POI and camp lootables more satisfying, like those in the dungeon.
If your worried about hackers zooming everywhere and auto looting, then get better GM's that know how to look at this shit or add in loot honeypots.
• Add in unique items that you can only find as loot like claymores and risar axes in Mortal Online 1. If there were named items that were similar to tung and cron items with unique effects, it would be cool. Like weapons made by named legendary craftsmen.
Maybe even make it so loot that players never looted can be found in regions off dead AI

- We need more solo and small group gameplay
• Random events at camps, dungeons, or POI's that changes every 3 hours. Events like double gold, double xp, higher chance to drop items. ETC
• Ability to rob player TC for gold over 5 minutes to steal gold from upkeep.
• Unique tasks about lore and story, such as find out what happend to the farm West of Fabernum
• More GM events like how Robmo used to do. Give the reins to Mats and let him make lore events in the server similar to Joel from helldivers 2
• 2 more exits added to all dungeons.
• Unique tasks that you find in the wilderness similar to stranger events in RDR2.
• Add small random events that make POI's or bandit camps, for example, give double clade XP or double gold drops and are marked on the map as bounties.

- Content is not time friendly
• A single siege is 6 hours long. If someone dodges, defenders have to wait or siege for 6 entire hours. It needs to be severely reduced to at least 2 hours.
• If someone fake dec's a siege, you have to wait 50 minutes sitting there defending it. If no one picked up a barrel, touched a lever, or stood on the flag in over 10 minutes, the territory dec should end.
• Territories need a cool down of 6 hours per territory. Repeat decs after an hour cool down burns out the player base too hard.
• Taming and leveling pets and mounts for 4 hours just to die in one minute of a fight or some bug while farming is devastating. Make it so you can train pets for 20g - 50g over 4 hours to 125.

- PVP Focused game stopped focusing on PVP but allowed griefing to run rampant
• You added rep to discourage murder hoboing new players, but the people doing that were already red doing that outside of towns and are STILL doing that. Address the main issue
Wheel chair bandits have an entire village on fab main road that killed all new players there and prevented them from mainly getting started in the game.
• If you wanna protect the new players, add guard zones in portions of the sewer, along the road, and at early level farming areas.
• Main content in the game is discouraged because of rep system, in areas where PVP is a must such as dungeons, meteors, high level camps, and sieges. Why would someone tank their rep on someone naked rep bombing at one of these places? WTF
This is a PVP game, limit rep loss to only roads, near towns, or new player leveling areas.

- We need more gold sinks
• Increase prom and gold costs on all TC upkeep
• Make alliances require upkeep
• Make it so you can buy granum, calx, and saburra from mining POI's or you can rob them.
• Make it so you can buy a warhorn that increases xp gain in an area.

Last thing is simple reactions. Game needs more voice reactions from guards, bandits, vendors etc. If a risar or bandit detects me, they should say someones here, or if they are fighting they say I need help, heal me, this guys almost dead, etc. The outlaw text when you die are good, but we need them actually saying that. Would be hilarious. Even npc citizens wandering in fab talking to guards vendors etc. But eh thats costly
 

Tasu

New member
May 21, 2022
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3
BTW if you want to do more with looting but are limited cause of fly hackers, hire more GM's and make some ONLY hunt hackers or investigate flags that rise when a player is "teleported" or detected flying under map. Simple shit like this, and when they do ban someone, they record evidence via medal or some shit and add it to a file. This is mega hopium copium
 

Emdash

Well-known member
Sep 22, 2021
3,357
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I feel like re: murdering nubs that the game needs to just make it less punishing for a new player to die. They should not protect them too much because that has huge consequences, as you said for something else. All things that protect nubs protect vets twice as much haha.

But just making the game progression more smooth and making it so that you don't feel like you are pulling a wagon with your teeth all of the time will help. When you die trying to reach clade 16 and someone takes the one steel wep that you had, that people on the broker charged you 30g for because a daily gives 50... etc.

It's the same with siege. It's not that people should prevent siege or make siege harder. They should make it so that when you get sieged there is a pathway to continue your gameplay. All that starts with the 'base level' of gameplay.

The stuff from outposts is given to zerg guilds, imagine you have 5 outposts and then get sieged down to 0, you are gonna wanna quit because you have to work for your shit again. Giving people such gains for having TC / etc is bad on many levels. It creates resentment for the base level player, it rots the brain of the guild controlling the stuff because they get fat and entitled, and it throws off the economy.

What MO does not get right is diminishing returns. It's the same with damage trinkets or mastery, as you progress toward end end game, you get super powerful in a way that should not happen in a game like this. There should be base level nub game play, thoughtless just having fun playing, and that should generate more gains, then there is the kind of gameplay that you do when you decide to actually do something and that should generate A LOT more gains, and then the levels beyond that, empire building and shit, those should generate way fewer gains.

It's not fun to play an oppression sim where other people aren't playing by the same rules you are. It's a tough balance, though, because there does need to be a reward for time investment, but it shouldn't be just stacking the map with TC farm spots and autogen resources.
 
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Embuscade

Member
Feb 11, 2021
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Please Tasu, add Number or letter before u write like that.
.1
.2
.3
.A
.B
.C
Or just
-
- -
- - -
- because it's would be more ez to react for them.

Green : Yes, but are you sur ?
Red : just No or not for the moment,
Orange/yellow : Not sur to understand and i understand, i'm dont think was good for the momment.
Blue : i'm explain something why, or comment my advice.
Violet : We love you Robmo, comeback with event !


Its not fun to engage in content that's not engaging
• If I hit a human, it should sound and look satisfying. They should recoil with physics based animations and so should I when I'm hit. If I land a clean hit that does a ton of damage, they should scream in pain. If they get low they should plead for their life or threaten me.
- - it's fot PVE ? Or just cry by player and voice ? It's actually hard to do.
• Where is the combat music? Music is the back bone of all gameplay, and the current exploring music is ass. Even if it's just basic drums there needs to be something.
- - They are music of combat ig no ? i have mute the music in all game generaly so i'm not sur ?
• If my horse is being hit and taking damage, it should flee. Why would a horse stay still while actively getting stabbed? My mount dieing to stupid shit makes me not wanna explore if I gotta walk for 30 minutes to get a new one.
- - For time to walk for 30m, i'm totaly YES, but if u want be stealthy, not sur u want that.
But yes, when it attacks, it has to die quickly anyway, except that what you're asking for is to create a pattern of leaks to prevent your bike from still being in working order so that you can come back, even if it's a health point, it's thinking outside the box of what the game is, hence perhaps the need to have bikes after all?

• If I loot a chest in a POI, I expect some unique loot, not 50 copper. Make POI and camp lootables more satisfying, like those in the dungeon.
- - If there is a very accessible and lucrative gameplay loop, it becomes a haven for cheating or farming someone in prison. https://www.lemonde.fr/en/internati...hell-of-myanmar-s-scam-centers_6740189_4.html https://www.theguardian.com/world/2011/may/25/china-prisoners-internet-gaming-scam Look at what happened with mafias in poor or developing countries.
If your worried about hackers zooming everywhere and auto looting, then get better GM's that know how to look at this shit or add in loot honeypots.
- - Become on, and you will see how it's fucking difficult and how it's take many time for you.

• Add in unique items that you can only find as loot like claymores and risar axes in Mortal Online 1. If there were named items that were similar to tung and cron items with unique effects, it would be cool. Like weapons made by named legendary craftsmen.
Maybe even make it so loot that players never looted can be found in regions off dead AI
- - Good idea but, imagine a hacker take all shit in 10m at the spawn time and disconnect just after, How many time, dev or Robmo take versus a fucking Cheater ? Not sur it's was a good idea.


- We need more solo and small group gameplay
• Random events at camps, dungeons, or POI's that changes every 3 hours. Events like double gold, double xp, higher chance to drop items. ETC
• Ability to rob player TC for gold over 5 minutes to steal gold from upkeep.
- - Just whalee of big guild, full agree ! i want steal gold like MO1 !
• Unique tasks about lore and story, such as find out what happend to the farm West of Fabernum
• More GM events like how Robmo used to do. Give the reins to Mats and let him make lore events in the server similar to Joel from helldivers 2
- - Joel in Helldivers 2, it's only paid for that, it's only/juge job for that, it's money they dont have, but yes more event like Robmo was fun !
• 2 more exits added to all dungeons.
• Unique tasks that you find in the wilderness similar to stranger events in RDR2.
• Add small random events that make POI's or bandit camps, for example, give double clade XP or double gold drops and are marked on the map as bounties.
- - I'm not against it, but I imagine that the big guilds will find ways to abuse it. Imagine if you only allowed small guilds to do it, so the big ones would finance a small guild to do it, and the money and profits would always go back to those who are already well established!


- Content is not time friendly
• A single siege is 6 hours long. If someone dodges, defenders have to wait or siege for 6 entire hours. It needs to be severely reduced to at least 2 hours.
- - It's more of a systemic problem with the structure of the pony simulator that is the game. I think 3 hours is possible, 2 hours is desirable, yes, but it seems too difficult to do. Go to this guy's Discord and ask him to analyze the game: https://www.youtube.com/@ grolo-af/videos Apparently it's some kind of video game architecture?
• If someone fake dec's a siege, you have to wait 50 minutes sitting there defending it. If no one picked up a barrel, touched a lever, or stood on the flag in over 10 minutes, the territory dec should end.
- - Having not played the games for a long time, do you mean that it's annoying to go there and lift the penalty? Or the notification, as far as I remember, if no one activates anything, then nothing happens and it stays that way, so what's the problem?
• Territories need a cool down of 6 hours per territory. Repeat decs after an hour cool down burns out the player base too hard.
• Taming and leveling pets and mounts for 4 hours just to die in one minute of a fight or some bug while farming is devastating. Make it so you can train pets for 20g - 50g over 4 hours to 125.
- - It's still a very specific requirement to have a pony at max level, a hardcore player problem. Here or elsewhere, you or someone else should be talking about escape instead. Maybe the player could add a command like “Return to the starting point” so that the horse loses or destroys its clothes and goes directly to the nearest horse spawn point, and above all, the player loses control of it, so you'll have to re-tame it and think about whether someone else will do it for you?
- - - Or the one where it was initially taken to the spawn point the first time, so it starts running at 1200 and goes directly to its original spawn base?
- - - See return to the last player structure of horse shelters.
- - It's still complex to implement, I guess the best thing would be to tell him


I WILL finish later,
 

CherryKush

Well-known member
Jan 25, 2022
306
351
63
I think everyone just lost hope and walked away... There's a limit to how much patience people will give something no matter how much they hope it will succeed. 🤷‍♀️
 

Tasu

New member
May 21, 2022
19
7
3
1. Its in general, impacts when fighting is very lacking, a simple physics reaction added to the animation, which isn't very hard to apply, can make a huge difference. you can even make it so it doesn't mess with swing animations that much either.
2. Theres no combat music, only exploration music. Been like that since mo1 and i think thats a huge factor in immersion/engagement when playing the game, since its centered around fighting.
3. The horse is an animal, not a bike. If I can tell my bike to follow me, should it also have sentience to run if it is going to die? Would help with MA's just killing mounts or focusing mounts, which is a huge issue in the game
4/5/6. POI's and unique loot really need to happen, however theres a way to protect them from hostile actors. Like I mentioned honeypots or checks to see if the player actually spent time in the area. Either way these script kiddies are gonna go to other places and steal loot, they are already teleporting dungeon boxes outside the dungeon nearly daily, and a lot have already been banned for that. If you really look at what they have done to combat these hackers, it's really not that much. Especially when you spend time at necro dungeon. Also as for actual guilds camping areas for loot, it's already happening at mino dungeon and other dungeons.
7. Its totally possible to do by increasing mang damage or decreasing structure HP, shortening window to two hours, etc. It just makes the game more casual friendly for those who have limtied time. 6 hours is crazy dedication for something like this.
8. They added territories, which are slivers of the map which give resources/gold across the map, that guilds can fight over. Guilds have to pay 200 gold to declare to take one over. It takes one hour to prepare and one hour to capture. The issue is guilds are decing on these territories, then not showing up, wasting the opposing guilds time. There needs to be a cutoff timer before the dec is declared a no show, same with siege dec's IMO
9. A mount is very important in this game, same as a pet. The map is large, and if a new player or casual player has there mount die to a MA loser that just runs away once you have no ride, most would rather just get off and play another game instead of wasting more than half an hour worth of your time. There needs to be ways to keep your mount alive or atleast travel faster. For pets, you have to dedicate near half of your alloted skill points to use a pet efficiently, just for it to die very fast in most battles. If you could train your pet for gold, not only is it a time sink, but benefits casual players that wanna enjoy the build. Leveling a pet is a grind, and can be very annoying for the casual player, especially when they have to cross the map to get it, and WALK back. We should encourage people to use these special cool builds not penalize them. Buffing pets is not the way but maybe making it easier to use them is.
 

Embuscade

Member
Feb 11, 2021
73
12
8
In this color it's like : I cant really comment or tel something else

- PVP Focused game stopped focusing on PVP but allowed griefing to run rampant
• You added rep to discourage murder hoboing new players, but the people doing that were already red doing that outside of towns and are STILL doing that. Address the main issue
Wheel chair bandits have an entire village on fab main road that killed all new players there and prevented them from mainly getting started in the game.
- - I haven't played, so it's hard to say anything about a situation I'm not familiar with. Is there still a guild that's active at this time of day and playing, and who else is there to take them on?
- - - And while I'm at it, what guild are you in, Tasu? Have you made your ethics declaration?
Declarations of Interest/Conflicts of Interest like theconversation https://theconversation.com/uk/charter something like that ?

• If you wanna protect the new players, add guard zones in portions of the sewer, along the road, and at early level farming areas.
- - This is notably false, because all players with a little experience know how to break through guards, and that doesn't change the predatory nature of the game (that said, the game attracts people who engage in predatory behavior).
- - - And WhellChairBandits trains new players if they side with them, so again, it's a double punishment.

• Main content in the game is discouraged because of rep system, in areas where PVP is a must such as dungeons, meteors, high level camps, and sieges. Why would someone tank their rep on someone naked rep bombing at one of these places? WTF
This is a PVP game, limit rep loss to only roads, near towns, or new player leveling areas.

- - What you're saying is that the purpose of reputation is to deduct points for crimes committed, but is there a good way to give points? That's more difficult to do.
- - - I think the best way, by far, would be to find GMs or people who have a reputation for being very kind no matter what, like the Paladins guild, and have them award reputation points if, during the investigation, they manage to gather consistent information or if we can see from their eyes that new players have been helped and not mistreated.
- - - Then there's always the risk of underhanded collusion, but I don't think there's anything we can do about that.
- - - -In fact, the most difficult thing would be to elect people who are trustworthy, true paragons of virtue, and who take the time to help new players discover the game in a way that doesn't involve joining a huge guild and becoming a slave to one of them, forcing them to work hard only to die like a piece of shit, with the justification, “It's okay, you're learning, go back to farming, or go train in PvP.”

- - - - - Honestly, I think the best thing would be to train players in the world of NAV, whether it's PVE or whatever. The arena in Tinderum could have non-players who teleport us into instances where we can simulate battles against non-player characters. or even against a simple algorithm that reproduces different attacks and dodges that players make with certain weapons (good luck with that). This would be limited to certain hours under the supervision of a GM, to prevent anyone from trying to create semi-complex algorithms capable of responding to attacks (a cheat in itself, if it hasn't already been done).
- - I'm almost not against areas that ban veteran players or players skilled with melee weapons, but how can you measure their skills when they have multiple accounts?
When it comes to new players, I sometimes feel like this argument is used to justify anything and everything. The real solution is to create access to the promised new desert map, so that veterans can go there to farm/destroy the economy, and the big guilds can rebuild their guild holdings and rule there, abandoning the game's original map for the current one.


- We need more gold sinks
• Increase prom and gold costs on all TC upkeep
- - You really need to use precise terms, not vague ones (I'm in the same boat with French). Prom, to me, translates as a graduation ball, the start of something new? It makes absolutely no sense, and if I translate the sentence as it is, “Increase promotion and gold costs for all TC maintenance fees,” promotion of what? It makes absolutely no sense. Do you mean when we build the building and promote it? Promote means that you are going to raise someone in rank.

The more I think about it, the less sense it makes. https://context.reverso.net/traduction/anglais-francais/prom
For you give you a idea what do google translate "• Increase the gold and premium costs of maintaining all city centers."

- - - https://www.mortalonline2.com/help-...ed-with-territory-control-and-sieging-manual/
PROMINENCE, not "Prom" Dam shit dude, please finish the f----- word.

- - - In a sense, I'm against it because it pisses off the big guilds, but on the other hand, won't it increase their taxes on new players and slaves? I mean, I see the big guilds as tech corporations like GAFAMS. If SV is the Chinese political party, they have no way of managing players when they cross the road at a red light. it's not Shenzhen, because they don't have AI with points that monitor their bad behavior, and there is a certain complacency or collusion with the huge GAFAMS guilds, let's say it's difficult to compromise.
- - - - I would almost tend to appreciate a popular judgment via a prison that only opens to the outside (as in Dofus or Wakfu), by people who have +10k in reputation as in Dota 2. When I think of reputation systems, there is also that of Foxhole le jeuxvideo, where it is easy to provide points in the UX, whereas in Dota 2 you can report.
- - - - - It's borderline whether we should have access to a replay of our gaming sessions, and whether we need the two replays from each player's computer (in 1v1, good luck if there are more) to find out what each PC is saying (assuming that neither of them is infected with a cheat in favor of the other).
- - - - - - - - - - - - Good luck.

https://liquipedia.net/dota2/Player_Behavior_Summary https://steamcommunity.com/sharedfiles/filedetails/?id=3620295655
 

Embuscade

Member
Feb 11, 2021
73
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• Make alliances require upkeep
- - I had to reread it several times in English to make sure I understood it (Google Translate is crap at translating), so the point is to require that if an alliance is created, it must have a physical building such as a stronghold for that purpose?
- - - Having never played or managed a structure, I have no idea of the costs involved, nor do I know where to obtain them, and SV doesn't publish this information either, so it's difficult to understand the benefit of such a measure.
- - - - If a building has to be created to seal an alliance, and its disappearance prevents it from existing, it's a pretty funny concept. Well, I'm not going to look any further into it. It's probably mistranslated or misunderstood. I'm tired.
- - Um, pay taxes to keep an alliance functional? It's a bit of a subordinate relationship. Does the tax money go to SV? Or to a guild that governs the alliance? I would tend to say no, but if it weakens the huge corporate guilds equivalent to GAFAM, then yes, but it won't change the fact that they will tax the people in their larger guild.

• Make it so you can buy granum, calx, and saburra from mining POI's or you can rob them.
- - Rob = Steal right ? Stief not fly in french, but take with furtivity ?
- - - Pas sur de comprendre, tu veux obtenir des ressources en pierres sur place sans les pioches, directement acheter au lieu exacte la pierre, ou alors la voler, en gros tu veux tout faire sauf utilisés la pioche ? Genre allez de temps en temps et recupérer des stacks de pierre toutes faites ?
- - - - Je serait tenter de te dire oui, tellement le farm c'est chiant et long, mais pareils si il y a des cooldown, ça vas devenir la chasse aux moment de récupérer la STACK full à un instant précis, mais ça seras surement mieux que d'avoir farm des heures et ce faire tuer d'un coup par des PK's ?
• Make it so you can buy a warhorn that increases xp gain in an area.
- - I think it's about offering guilds in “New Worlds,” at least those who own territories for themselves. I'm not against it; it could make these places more interesting than other things, except that it perpetuates the idea that you have to join a big guild, and if there's some kind of stupid slavery involved, I'm pretty much against it.
- - - That said, something that boosts XP is also something that allows you in Albion Online to never have to hit a mob and still max out your weapon stats. It's paying to save time, but paying with what, real-life money? If that's the case, become the whale that I'll never be, or use in-game gold? Except there are gold shellers, so...
- - - - Note that I'm still level 17, and I spent my time farming naked cuq with a sub-element of iron crafting, risar in 1v1, and getting beaten up by trainers of little magic creatures on horseback. I didn't stand a chance. and I kept coming back to camp via the red priest in the cellar next door, being blue, and I clearly didn't advance in level because it's so damn long, kind of disgusting to be honest, (then shortly after I canceled my subscription, anyway I had trusted guild members to manage the transformation of my rocks into iron, for nothing, since their Strongholds have since disappeared and I'm not sure they'll be back before a major update to the game content. See my posts from less than 7 months ago on this forum. The farming time that led to nothing or seems lost forever is horrible and clearly makes me not want to come back to the game.)

• Last thing is simple reactions. Game needs more voice reactions from guards, bandits, vendors etc. If a risar or bandit detects me, they should say someones here, or if they are fighting they say I need help, heal me, this guys almost dead, etc. The outlaw text when you die are good, but we need them actually saying that. Would be hilarious.
- It's not very nutritious, but why not?
• Even npc citizens wandering in fab talking to guards vendors etc. But eh thats costly
- To appear more realistic and lifelike, it was The Sims, or it's in single-player video games or games that can be played by a maximum of four people, in MMO hubs where you only make purchases for that purpose and there is only one interaction between buying and selling, and your NPC just goes back and forth, wait for the release of GTA 6 in multiplayer, only to realize that it won't be there, and if that's the case, hackers will try to steal the code, which could end up in the hands of SV. I'm not sure if that's even present in recent MMOs.

It's really just reasoning that makes sense for huge guilds, like a corporation in Eve Online, which doesn't seem appealing at first glance.
On second thought, however, everything that's being said is aimed at destroying the persistence/necessity of farming, I feel, but there are people, a minority, who live for possession, the fact that they don't have everything they need in all circumstances, and when they fill up all the time, after a while they give up or come back later BUT WITH A STOCK. Realized by whom or for whom and when in the end? The day they come back, either everything is there, or the buildings are destroyed and the resources with them, and generally it's not just THEM who have farmed those resources.
- - You understand that I have full-blown PTSD from farming in video games.
- Because the time simulator for pony rides is too long, or as you said yourself, the seats are too long. Let's just say that in this day and age, we don't all have the same amount of time, and that the time it takes to prepare everything is tedious and complicated. Is it really necessary?


Comeback later, for finish
 

Embuscade

Member
Feb 11, 2021
73
12
8
Ok/agree for all Tasu ez to write, much time to do it, just dont full understand 456, i mean give me a link, source example like Gives sv heavy oil (as if it were the US), sources so powerful that it's like a shotgun blast in rhetorical argumentation.
I mean honeypot it's concept people understand, but what are be exactly in the code it's something else.