Horse bags
bank expansion
horses need fixed
pets need fixed
mounted combat added
sausage lake optimization
moon colidiscopes near Moh Ki
MohKi mountain optimization
Alverin need buffed currently they aren't strong enough to wear full steel much less tung or ogh and the damage bonus adds damage percent to naked damage before damage is reduced so most races can do almost double the damage of Alverin with the same weapon and most of the gifts are minimally helpful if not broken even this can be made up for if you are intending Alverin to only be dex mage except that a full dex mage in mage armor cannot escape a sticky from any other race without dieing.
2h swords do more damage than most weapons, have longer range than poleswords, take less stam than lighter weapons, and have very easy to hit without handle hitting so need some sort of nerf.
Psy reduces damage and then also resists which halves the already reduced damage severely nerfing damage magic.
Archery hits to hard for how much easier it is to hit with compared to mo1. Even threw heavier armor it hits very hard and is now so easy to use you can out damage some warriors in 1v1 combat so mages have a rough time here as well.
I know MO is all about freedom but please for the love of all that is holy just railroad people in the tutorial so they stop complaining about no tutorial. It's dumb ya and it's annoying but it's needed because people are dumb and annoying. I watched 5 streamers all say the game doesn't explain anything then admit they didn't read shit in the tutorial or couldn't find the tutor they wanted.
Nerf lower tier stuff like bone. I am all game for the equalization that seems to have been done however if the low tiers are to good or high tiers not good enough it's bad.
Fix the skills
Fix the skill list to show multiple parent skills
Finish and fix the clade gifts
Fix catalysts in refining and other work bench related stuff like butcher tables not being that useful.
Fix the weird map issues like holes in the map or floating cliffs you can see through from one side
Fix it so you can parry animals
Fix bank issues or just get a whole new UI person in general
Re enable the packet loss or high ping kicking you from the server
Make a public wall of shame
re make the in game haven board to join a guild
Complete the guild system
Fix/complete the criminal system
remove the ability to hide your tag, I can't think of any good reason to do this but trolling/avoiding repercussions of actions and making the lives of most of the community harder especially the ARPK community
Characters need to load in within bow range at least not point blank and we should be able to see their info at that range again no good reason this isn't a thing but system restraints and making it hard on the community
In my opinion at least Keeps/TC need to be in the game before release. It would give an advantage to Vets to know more about the system and new players not be able to look into what it takes to get a keep and the whole idea that it would take us long to get a keep is silly. Multiple guilds got enough gold on the first day to have multiple guild tags so like 400g in a day on walker heads so 5k isn't going to take long. Not to mention it's the biggest draw of most of the game and biggest thing to fight over keeping the longest attention of everyone. I know it's something you want to get perfect and that's great as it should be but it should be in before release. Don't rush it delay release if you need.
I am a long long time player and huge fan so these are not any complaints or worries just my thoughts and hopes that they get fixed. I hope people add to the list in the comments more of what I surely missed.
bank expansion
horses need fixed
pets need fixed
mounted combat added
sausage lake optimization
moon colidiscopes near Moh Ki
MohKi mountain optimization
Alverin need buffed currently they aren't strong enough to wear full steel much less tung or ogh and the damage bonus adds damage percent to naked damage before damage is reduced so most races can do almost double the damage of Alverin with the same weapon and most of the gifts are minimally helpful if not broken even this can be made up for if you are intending Alverin to only be dex mage except that a full dex mage in mage armor cannot escape a sticky from any other race without dieing.
2h swords do more damage than most weapons, have longer range than poleswords, take less stam than lighter weapons, and have very easy to hit without handle hitting so need some sort of nerf.
Psy reduces damage and then also resists which halves the already reduced damage severely nerfing damage magic.
Archery hits to hard for how much easier it is to hit with compared to mo1. Even threw heavier armor it hits very hard and is now so easy to use you can out damage some warriors in 1v1 combat so mages have a rough time here as well.
I know MO is all about freedom but please for the love of all that is holy just railroad people in the tutorial so they stop complaining about no tutorial. It's dumb ya and it's annoying but it's needed because people are dumb and annoying. I watched 5 streamers all say the game doesn't explain anything then admit they didn't read shit in the tutorial or couldn't find the tutor they wanted.
Nerf lower tier stuff like bone. I am all game for the equalization that seems to have been done however if the low tiers are to good or high tiers not good enough it's bad.
Fix the skills
Fix the skill list to show multiple parent skills
Finish and fix the clade gifts
Fix catalysts in refining and other work bench related stuff like butcher tables not being that useful.
Fix the weird map issues like holes in the map or floating cliffs you can see through from one side
Fix it so you can parry animals
Fix bank issues or just get a whole new UI person in general
Re enable the packet loss or high ping kicking you from the server
Make a public wall of shame
re make the in game haven board to join a guild
Complete the guild system
Fix/complete the criminal system
remove the ability to hide your tag, I can't think of any good reason to do this but trolling/avoiding repercussions of actions and making the lives of most of the community harder especially the ARPK community
Characters need to load in within bow range at least not point blank and we should be able to see their info at that range again no good reason this isn't a thing but system restraints and making it hard on the community
In my opinion at least Keeps/TC need to be in the game before release. It would give an advantage to Vets to know more about the system and new players not be able to look into what it takes to get a keep and the whole idea that it would take us long to get a keep is silly. Multiple guilds got enough gold on the first day to have multiple guild tags so like 400g in a day on walker heads so 5k isn't going to take long. Not to mention it's the biggest draw of most of the game and biggest thing to fight over keeping the longest attention of everyone. I know it's something you want to get perfect and that's great as it should be but it should be in before release. Don't rush it delay release if you need.
I am a long long time player and huge fan so these are not any complaints or worries just my thoughts and hopes that they get fixed. I hope people add to the list in the comments more of what I surely missed.