So I looked at MO1 to see what skills that game had that , as it seems to be a good indicator for what the skills will be in MO2.
It appeared to be missing a skill i would regard as ESSENTIAL for a class that pertains to thievery/assassination...
Quiet movement.
Now, i never played MO1, so maybe someone can tell me if this was a thing.. But I just can't see how i'm going to sneak up and backstab someone when they can hear my footsteps...It feels pretty integral to the assassin/thief style.. The whole point of roles like this is to catch the opponent unaware. How would we do this when they can hear our footsteps through seven walls?
This could be implemented by a sneaking stance, or just a skill that makes your movement more silent.. Or maybe just a skill that makes all of the character's sounds more quiet.
Maybe it could be limited to soft armors only.. I already see Henrik talking about having weakspot chance being tied to armor lightness.. Why not add a silent footstep skill or sneaking stance that you can use with these softer armors?
Other than that, the rest of the MO1 skills look great for the thief/assassin role.
You have backstab as a sub-branch of daggers, makes sense.. You also have thievery, and all the things dedicated to that. I just would really like to see silent movement as some sort of skill to truly allow us to sneak up on our opponent. Note, i'm not asking for anything as broken as invisibility. Just silent movement, or perhaps a skill that reduces sound the higher it is. 50 skill being quieter, 100 being able to move with complete silence.
I'm also not suggesting this should be tied to sprint, silent sprinting might be pretty broken; who knows.. Maybe your regular movement free of sprint would be fine, but have sprinting still make the full sound? Or a reduced sound?
If someone could let me know if something like this was in MO1, that would be appreciated.
It appeared to be missing a skill i would regard as ESSENTIAL for a class that pertains to thievery/assassination...
Quiet movement.
Now, i never played MO1, so maybe someone can tell me if this was a thing.. But I just can't see how i'm going to sneak up and backstab someone when they can hear my footsteps...It feels pretty integral to the assassin/thief style.. The whole point of roles like this is to catch the opponent unaware. How would we do this when they can hear our footsteps through seven walls?
This could be implemented by a sneaking stance, or just a skill that makes your movement more silent.. Or maybe just a skill that makes all of the character's sounds more quiet.
Maybe it could be limited to soft armors only.. I already see Henrik talking about having weakspot chance being tied to armor lightness.. Why not add a silent footstep skill or sneaking stance that you can use with these softer armors?
Other than that, the rest of the MO1 skills look great for the thief/assassin role.
You have backstab as a sub-branch of daggers, makes sense.. You also have thievery, and all the things dedicated to that. I just would really like to see silent movement as some sort of skill to truly allow us to sneak up on our opponent. Note, i'm not asking for anything as broken as invisibility. Just silent movement, or perhaps a skill that reduces sound the higher it is. 50 skill being quieter, 100 being able to move with complete silence.
I'm also not suggesting this should be tied to sprint, silent sprinting might be pretty broken; who knows.. Maybe your regular movement free of sprint would be fine, but have sprinting still make the full sound? Or a reduced sound?
If someone could let me know if something like this was in MO1, that would be appreciated.
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