I’m curious about peoples opinions on this factor. It has been a long established ‘feature’ of MO that resources are bottle necked behind control points in Myrland. I used to think that this was an error of design for MO1 that would be improved in MO2, but the opposite is true, it has gotten worse.
1. First and foremost, those who control the NE control cron and ogh, which are the most tactical assets in the game.
2. Toxai has the best fishing in the game, also controlled by those who hold the northeast. Easiest thing in the world to shut down MK and Toxai, and you don’t need TC to do it.
3. Plentiful Blackwood in Toxai, brown wood not too far to the south, also controlled by the NE power.
4. Scarce books and deeds are or will be placed in NE as well.
For the south, it has isolation, brown wood, and some fishing. The west doesn’t have a damn thing. So the whole game is predicated around the struggle to hold the NE keeps. This will create massive dead zones of little player activity, especially considering the size of this new map.
1. First and foremost, those who control the NE control cron and ogh, which are the most tactical assets in the game.
2. Toxai has the best fishing in the game, also controlled by those who hold the northeast. Easiest thing in the world to shut down MK and Toxai, and you don’t need TC to do it.
3. Plentiful Blackwood in Toxai, brown wood not too far to the south, also controlled by the NE power.
4. Scarce books and deeds are or will be placed in NE as well.
For the south, it has isolation, brown wood, and some fishing. The west doesn’t have a damn thing. So the whole game is predicated around the struggle to hold the NE keeps. This will create massive dead zones of little player activity, especially considering the size of this new map.