I took a 4 month break recently and am pretty suprised by the state of the game now. I've been a big follower of Mortal Online since the first version and always go back to watch the youtube video "Mortal Online collector's edition" for a good laugh! Unfortuantely, the state of THIS game is now heading that direction.
When the second character slot was released, I understood it was for "financial" reasons. I understood that from a business point of view and why it was necessary. I mean lets be honest, SOME mo2 is better than not having it at all. But alas the fruit is not showing its rotten core. The removal of the "dynasty" system has completely exposed my fears.
After being gone 4 months and returning, you have major guilds broken apart. Internal fighting, guilds imploding, leaving the game, and friendships broken. The reason is there is ZERO accountability and no way to regulate (outside of being a neighborhood watch lunatic) on the safety net of your guild or group of friends. People are rolling spies, lying, cheating, stealing, which all just causes such a major lack of trust that guilds have potentially just become safe for "diehards". (aka people who know each other in RL/or years of gaming).
While this may sound just fine to some, as this is a hardcore MMO, for the vast majority this is a final nail in the coffin. 4 months doesn't seem like a long time, but from a "fresh" stand point let me share my observations over the past week.
Haven has now been turned into an AMAZING experience for NEW players. Giving them hope and excitement to journey on! Enter Nave and continue the amazing experience(s) had so far, but this is the reality of what they are offered on exit.
1. 20ft outside of ANY starting town they are fodder. They have ZERO interesting POI's to explore that are anywhere close to being safe. They are slaughtered for no other reason than bored players looking for entertainment. Do I blame the PKer? Not at all, the game/devs job is to provide LASTING fun and experiences that encourage other types of gameplay. Which this one clearly is not.
2. The actual so called "hard-core" pvp is gated by the most RIDICULOUS rules/regulations/costs/fees/time mechanics to actually do any REAL pvp content. (sieges, guild control ect) Why is anyone gonna go thru 50 thousand hoops to pvp when you can just roll up on some noob and slaughter him? Ya its terrible pvp but at least its INSTANT!
3. The "meta" is the same as it was 4 months ago and still not fixed? Taur dogs, low to the ground, quick turning, lancers speeding around the screen and instead of making this even "harder" to pull off- you give us MORE action points??? Why, who thought of something like this. Let alone WHY hasn't this been fixed.
4. Other "games" are now popping up taking #'s from this game due to explore/extract dungeon crawlers which are offering actual COMBAT moves. This is a major draw and being a "720 flip 50x, spin sword in whacky ways in full steel plate heavy armor ninja power go go) is beyond stupid. For the love of anything holy why isn't there some form of delay/slow on landing in combat. This is madness and its NOT fun, its really bad and the only reason its done is because THERE IS NO OTHER COMBAT PLAY.
I will always love the Mortal Online background/game/lore. Its definately not for everyone, but it needs to be at least able to hold enough players or we end up with an MO1 experience all over again. Returning to the game was an eye opening experience. Its sad to see how the #'s have bled in such a short time frame and the pre-existing issues are just heightened to another level. Something needs to be done and quickly. Because logging into the game and LOVING your first few days - just to be curb stomped 20ft outside your release into a major city is enough to make the majority quit.
Hoping you have an ace up your sleeve Hendrick. Best of luck and wishes to ALL players of MO2.
Wrain
When the second character slot was released, I understood it was for "financial" reasons. I understood that from a business point of view and why it was necessary. I mean lets be honest, SOME mo2 is better than not having it at all. But alas the fruit is not showing its rotten core. The removal of the "dynasty" system has completely exposed my fears.
After being gone 4 months and returning, you have major guilds broken apart. Internal fighting, guilds imploding, leaving the game, and friendships broken. The reason is there is ZERO accountability and no way to regulate (outside of being a neighborhood watch lunatic) on the safety net of your guild or group of friends. People are rolling spies, lying, cheating, stealing, which all just causes such a major lack of trust that guilds have potentially just become safe for "diehards". (aka people who know each other in RL/or years of gaming).
While this may sound just fine to some, as this is a hardcore MMO, for the vast majority this is a final nail in the coffin. 4 months doesn't seem like a long time, but from a "fresh" stand point let me share my observations over the past week.
Haven has now been turned into an AMAZING experience for NEW players. Giving them hope and excitement to journey on! Enter Nave and continue the amazing experience(s) had so far, but this is the reality of what they are offered on exit.
1. 20ft outside of ANY starting town they are fodder. They have ZERO interesting POI's to explore that are anywhere close to being safe. They are slaughtered for no other reason than bored players looking for entertainment. Do I blame the PKer? Not at all, the game/devs job is to provide LASTING fun and experiences that encourage other types of gameplay. Which this one clearly is not.
2. The actual so called "hard-core" pvp is gated by the most RIDICULOUS rules/regulations/costs/fees/time mechanics to actually do any REAL pvp content. (sieges, guild control ect) Why is anyone gonna go thru 50 thousand hoops to pvp when you can just roll up on some noob and slaughter him? Ya its terrible pvp but at least its INSTANT!
3. The "meta" is the same as it was 4 months ago and still not fixed? Taur dogs, low to the ground, quick turning, lancers speeding around the screen and instead of making this even "harder" to pull off- you give us MORE action points??? Why, who thought of something like this. Let alone WHY hasn't this been fixed.
4. Other "games" are now popping up taking #'s from this game due to explore/extract dungeon crawlers which are offering actual COMBAT moves. This is a major draw and being a "720 flip 50x, spin sword in whacky ways in full steel plate heavy armor ninja power go go) is beyond stupid. For the love of anything holy why isn't there some form of delay/slow on landing in combat. This is madness and its NOT fun, its really bad and the only reason its done is because THERE IS NO OTHER COMBAT PLAY.
I will always love the Mortal Online background/game/lore. Its definately not for everyone, but it needs to be at least able to hold enough players or we end up with an MO1 experience all over again. Returning to the game was an eye opening experience. Its sad to see how the #'s have bled in such a short time frame and the pre-existing issues are just heightened to another level. Something needs to be done and quickly. Because logging into the game and LOVING your first few days - just to be curb stomped 20ft outside your release into a major city is enough to make the majority quit.
Hoping you have an ace up your sleeve Hendrick. Best of luck and wishes to ALL players of MO2.
Wrain