I have noticed something specific to a certain group of players, the PvP enjoyer/whiner: they complain about zergs, but when you suggest an arena idea to them, they bristle saying it is not as good as world PvP.
Logically, however, it would seem you can't have both in an MMORPG at the same time--you can't have spontaneous world PvP with player freedom (and all that in entails), and balanced numbers and other power restrictions necessarily coexisting at the same instance. When pressed, they seem to indicate that arena is too fair, too canned, for them, and world PvP is not fair enough. So what would make them happy? A battle ground?
I doubt it--for the same reasons they seem to dislike arena. I suggest that they will enjoy their time only when they get what they want from a world PvP engagement, and whine profusely when they don't. Of course, most players do not fit into this category, but those who do stand out (because their cry is loud and persistent).
So, what's my point? My point is that attempting to cater to this group of people, within the confines of this sandbox MMORPG (necessarily including open world PvP), is useless, because what they desire is close to a logical impossibility (given the constraints). When they get the highs, they will be happy, when they get the lows they bellyache about the game. It's a no-win situation for the development team. Consequently (and IMO), development should continue on along the line of the mission of the game, and pay little to no attention to the illogical moaning of this certain population.
Logically, however, it would seem you can't have both in an MMORPG at the same time--you can't have spontaneous world PvP with player freedom (and all that in entails), and balanced numbers and other power restrictions necessarily coexisting at the same instance. When pressed, they seem to indicate that arena is too fair, too canned, for them, and world PvP is not fair enough. So what would make them happy? A battle ground?
I doubt it--for the same reasons they seem to dislike arena. I suggest that they will enjoy their time only when they get what they want from a world PvP engagement, and whine profusely when they don't. Of course, most players do not fit into this category, but those who do stand out (because their cry is loud and persistent).
So, what's my point? My point is that attempting to cater to this group of people, within the confines of this sandbox MMORPG (necessarily including open world PvP), is useless, because what they desire is close to a logical impossibility (given the constraints). When they get the highs, they will be happy, when they get the lows they bellyache about the game. It's a no-win situation for the development team. Consequently (and IMO), development should continue on along the line of the mission of the game, and pay little to no attention to the illogical moaning of this certain population.