So, if i'm gathering correctly... The reason we don't have a general chat is mainly due to PVP callouts, and some attempt to maintain immersion.
I like that idea, it makes sense ON PAPER.
In practice? It turns out to be a very anti-solo and pro-guild solution.
You see... Guilds are like a hivemind. If i attack a guild, they will swarm me like cockroaches from nowhere... Why? They use alternate methods to communicate.
They don't follow this rule of immersion, and they get to callout with impunity behind the scenes. So what is the point of not having a general chat? All it does is harm the solo player, who is already at a disadvantage anyway.
Second.
The game has a LOT of grind based stuff, whether it be skills or gathering resources.. The game has grind. The chat is VERY helpful for keeping boredom at bay during these moments of grind.. Or maybe it is a moment of downtime in the wild. You're resting and recovering your health, so you use the chat whilst you wait.
This is HELPFUL for your game, because it means people are staying tuned into the game and not going elsewhere.
You have to understand... This is the age of low attention spans and ADHD. People playing your game probably have a youtube video or music going in the background or on their second monitor. People can't go long without stimulation anymore. Why give people the chance to look elsewhere when they could so very easily be distracted by a chat? Every moment they look away from the game, you've lost their interest, and you may then have them not play the game for the rest of the day because they get sidetracked, which overall, impacts the game negatively. It may even be the catalyst that leads to them finding another game they replace MO2 with...
I'm just saying, why give them the chance when denying us a chat doesn't change callouts as it relates to guilds. Let us also add, because guild members are associated by the fact they are in the same guild, it also increases the likelihood their callout will reap rewards.
The people who benefit most from callouts already do it, and they already break the attempt at immersion by being like a hivemind. So what is the point of not having a general chat? It makes no sense and would only benefit the game.
I like that idea, it makes sense ON PAPER.
In practice? It turns out to be a very anti-solo and pro-guild solution.
You see... Guilds are like a hivemind. If i attack a guild, they will swarm me like cockroaches from nowhere... Why? They use alternate methods to communicate.
They don't follow this rule of immersion, and they get to callout with impunity behind the scenes. So what is the point of not having a general chat? All it does is harm the solo player, who is already at a disadvantage anyway.
Second.
The game has a LOT of grind based stuff, whether it be skills or gathering resources.. The game has grind. The chat is VERY helpful for keeping boredom at bay during these moments of grind.. Or maybe it is a moment of downtime in the wild. You're resting and recovering your health, so you use the chat whilst you wait.
This is HELPFUL for your game, because it means people are staying tuned into the game and not going elsewhere.
You have to understand... This is the age of low attention spans and ADHD. People playing your game probably have a youtube video or music going in the background or on their second monitor. People can't go long without stimulation anymore. Why give people the chance to look elsewhere when they could so very easily be distracted by a chat? Every moment they look away from the game, you've lost their interest, and you may then have them not play the game for the rest of the day because they get sidetracked, which overall, impacts the game negatively. It may even be the catalyst that leads to them finding another game they replace MO2 with...
I'm just saying, why give them the chance when denying us a chat doesn't change callouts as it relates to guilds. Let us also add, because guild members are associated by the fact they are in the same guild, it also increases the likelihood their callout will reap rewards.
The people who benefit most from callouts already do it, and they already break the attempt at immersion by being like a hivemind. So what is the point of not having a general chat? It makes no sense and would only benefit the game.