A short essay by Emdash!
I have already spoken about how I believe resource generation that does not involve player work is bad for the game, but guild guards are further down the line, right before walls.
Watch this video, if you want. Approaching Jungle Camp, decided to shoot someone...
Now, if guards simply suppressed all pvp, it would still be kind of wack to have free placement guards in THE WILDERNESS, but it would be kind of fair. The fact that they will not attack allies and will attack war targets is like having turret support dmg in most spots, and it is completely ridiculous. It would make more sense to put elite guards in jungle camp, at least then it would be 'fair.'
Yeah, it costs money to have guards, but I felt this same way in the North when Overt had spammed many of them, except this is in the lawless zone.
Why should there be NPC mercs? They cost. They are not super strong, but it's still a bad mechanic.
Would love to hear a rebuttal.
I have already spoken about how I believe resource generation that does not involve player work is bad for the game, but guild guards are further down the line, right before walls.
Watch this video, if you want. Approaching Jungle Camp, decided to shoot someone...
Now, if guards simply suppressed all pvp, it would still be kind of wack to have free placement guards in THE WILDERNESS, but it would be kind of fair. The fact that they will not attack allies and will attack war targets is like having turret support dmg in most spots, and it is completely ridiculous. It would make more sense to put elite guards in jungle camp, at least then it would be 'fair.'
Yeah, it costs money to have guards, but I felt this same way in the North when Overt had spammed many of them, except this is in the lawless zone.
Why should there be NPC mercs? They cost. They are not super strong, but it's still a bad mechanic.
Would love to hear a rebuttal.