The speed curve works just fine. The problem is that you have two percentage increase passive clades on the Alvarin.
I disagree. The speed curve is broken. That's why the 1.5% percent or whatever increase (x2, lol @ doubling up clades instead of making it 1 clade) are so powerful. Like I said you can run 90 dex and still be able to move on the ground. The speed is horribly bunched up. Without the clades + actives, there would be no burst speed.
I think it's fair to say there should be more than two distinct speeds. The only class that can really hit that 'middle speed' is lean khurite. That 'feels pretty good' imo. Still, I'd actually like there to be ogh / big thur THEN human (100) THEN Stout khur THEN lean khur THEN Stout alv THEN lean veela/skinny sheev (max.)
Lean khur is kinda 'bad,' but at least it can move. Still that's only one spec. Maybe with trinkets it's different, but without those % boosts, you are getting a tick gain over most other classes. Everything being around 100 is even closer.
You really didn't like the old curve? haha. I thought it was cool. Well, at least we agree about blunts (hehh blunts ) But the reason I like them is because they make logical sense. Some people don't like to argue 'reality' and I can see that, but things that feel real work for me. There being very little speed difference without clades is bad balance. Khurite would be solid if it had more movement. Regular human should be faster than an ogh. If speed was what it should be, the armor stacking that ogh gets would even out.
edit: in short, I believe speed curve is bad, and the % boosts are another SV bandaid.
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