Alvarins are busted as hell. There's too many of them and for good reason. Why stay and fight when you can run away? That's all you alvarins do. Run. Run, little boy, run!
I want a buff to the higher strength characters where they can charge a weapon faster, even if it's small. A character with 121 strength should charge a 2.5kg sword faster (maybe by 30 percent since thats the strength difference) than a character with 93 strength.
Its wild to me how one race can just keep resetting and healing. I suggested alvarins speed scaling with a percentage of their health as well. It's lame when their health gets low and they just dart away like nothing happened to them. I wouldn't mind if every clade had this mechanic really. I can see how It could be a little too punishing to stout and slower characters, but as one of these players, I lost track of how many times I was whooping an alavarins ass down to low HP and they just hop skip and jump away when they are a bloody mess.
A running speed penalty to low health doesn't have to be anything drastic to speed. Maybe 75 percent speed once your health goes below a quarter? Maybe even 90 percent speed! So the lower third of the health bar might be 90 percent speed... middle third 95 percent speed, and full speed anything above 2/3rds total health.
Try it out devs, do something. Sick of the gutless pointies alllwaayysss runnnnniiiinnggg.
As far as the rest of the game, I love it. I think there is a good balance in this game for a majority of all the combat types and situations we come across. The melee and magic combat mechanics are so good. It should be featured in an arena mode game type so people can experience group fights without the grind and maybe make a potential player appreciate the full game more.
I want a buff to the higher strength characters where they can charge a weapon faster, even if it's small. A character with 121 strength should charge a 2.5kg sword faster (maybe by 30 percent since thats the strength difference) than a character with 93 strength.
Its wild to me how one race can just keep resetting and healing. I suggested alvarins speed scaling with a percentage of their health as well. It's lame when their health gets low and they just dart away like nothing happened to them. I wouldn't mind if every clade had this mechanic really. I can see how It could be a little too punishing to stout and slower characters, but as one of these players, I lost track of how many times I was whooping an alavarins ass down to low HP and they just hop skip and jump away when they are a bloody mess.
A running speed penalty to low health doesn't have to be anything drastic to speed. Maybe 75 percent speed once your health goes below a quarter? Maybe even 90 percent speed! So the lower third of the health bar might be 90 percent speed... middle third 95 percent speed, and full speed anything above 2/3rds total health.
Try it out devs, do something. Sick of the gutless pointies alllwaayysss runnnnniiiinnggg.
As far as the rest of the game, I love it. I think there is a good balance in this game for a majority of all the combat types and situations we come across. The melee and magic combat mechanics are so good. It should be featured in an arena mode game type so people can experience group fights without the grind and maybe make a potential player appreciate the full game more.
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