There has been one successful Open World PvP MMO in the history of MMOs since the fall of UO and you don't want to learn anything from it or apply any of it's lessons?
Mentalities like that are why games like this fail.
If good fallback points killed PvP MMOs, EVE wouldn't have succeeded. Period. The system I'm advocating (keeps being good fallbacks for their owners but nowhere near good resources) are par for the course or slightly hardcore compared to most PvP titles. Way more hardcore than EVE for sure. If you want more than that, you're not being hardcore, you're asking for easy mode ganking compared to nearly every other Open World PvP title on the market.
Even in a survival title like Ark, Atlas, Conan Exiles etc. if I want a good fallback point I can create a series of two gates with defenses that blast you if you try to fight me while I'm closing the front gate and no way to access the rest of my base unless I open the 2nd. and those games don't make it hard to pop a gate open. We should at minimum be able to do the same style things here.
Advocating for your own style of play to be made easier than it is in any comparable title is not hardcore. Being a ganker doesn't automatically make you hardcore. If you can't find dozens of simple gank targets in nearly any active PvP MMO you're hardly breathing. You want ganking to be good? Put resources in areas you have to fight over them and make the game not suck so there are actually people playing. Literally the only two things required. If you still aren't getting ganks past that point the game isn't the problem. The problem is you suck.
Mentalities like that are why games like this fail.
If good fallback points killed PvP MMOs, EVE wouldn't have succeeded. Period. The system I'm advocating (keeps being good fallbacks for their owners but nowhere near good resources) are par for the course or slightly hardcore compared to most PvP titles. Way more hardcore than EVE for sure. If you want more than that, you're not being hardcore, you're asking for easy mode ganking compared to nearly every other Open World PvP title on the market.
Even in a survival title like Ark, Atlas, Conan Exiles etc. if I want a good fallback point I can create a series of two gates with defenses that blast you if you try to fight me while I'm closing the front gate and no way to access the rest of my base unless I open the 2nd. and those games don't make it hard to pop a gate open. We should at minimum be able to do the same style things here.
Advocating for your own style of play to be made easier than it is in any comparable title is not hardcore. Being a ganker doesn't automatically make you hardcore. If you can't find dozens of simple gank targets in nearly any active PvP MMO you're hardly breathing. You want ganking to be good? Put resources in areas you have to fight over them and make the game not suck so there are actually people playing. Literally the only two things required. If you still aren't getting ganks past that point the game isn't the problem. The problem is you suck.
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